glm94
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94e2603ab5
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Added scroll wheel support (Linux only right now).
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2020-07-15 12:04:47 -05:00 |
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glm94
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a4aa0c628f
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Added more math functionsto the vectors and matrix classes.
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2020-07-15 11:50:20 -05:00 |
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glm94
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813c1f531f
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Updated how the vertices and matrices can be accessed. That is via indices ([x][y]) or just by named properties (like x or y).
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2020-07-15 10:48:50 -05:00 |
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glm94
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cbdf666509
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Slight bit of housekeeping for Git.
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2020-07-15 10:32:36 -05:00 |
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glm94
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4ef62ab916
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Changed matrix object names to be more natural. Fixed a bug in the matrix projection math.
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2020-07-15 09:12:09 -05:00 |
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glm94
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34f5917359
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Added a very simple light source so the 3D models now have simple shading applied to them.
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2020-07-15 04:12:39 -05:00 |
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glm94
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05d2beb8ac
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Implemented the first version of the 3D engine. Added support for loading 'obj' files as a mesh.
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2020-07-14 16:53:06 -05:00 |
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glm94
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b318076f05
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Cleaned up the proof of concept code to be more object oriented. Functionally, some mouse and key bindings were added to make the demo a bit more interactive.
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2020-07-14 00:56:25 -05:00 |
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glm94
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5f83619244
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Using TheOneLoneCoder's 'Code-It-Yourself! 3D Graphics Engine Part #1' video as a reference, I ported some of his code to create the first step in this engine, perspective.
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2020-07-13 14:04:41 -05:00 |
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glm94
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6f25f9e0d8
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Inital commit. Added class to handle generating the main window.
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2020-07-08 14:22:07 -05:00 |
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