51c5ac335a
Cleaned up the engine and added support for CSV file parsing.
master
glm942020-12-04 00:15:18 -06:00
e39eb39d2c
Forgot to add __str__ overrides to the matrix and vector objects.
glm942020-07-21 15:02:31 -05:00
228c5136d8
Minor tweaks to some of the objects to make indexing them easier.
glm942020-07-21 14:43:27 -05:00
94e2603ab5
Added scroll wheel support (Linux only right now).
glm942020-07-15 12:04:47 -05:00
a4aa0c628f
Added more math functionsto the vectors and matrix classes.
glm942020-07-15 11:50:20 -05:00
813c1f531f
Updated how the vertices and matrices can be accessed. That is via indices ([x][y]) or just by named properties (like x or y).
glm942020-07-15 10:48:50 -05:00
cbdf666509
Slight bit of housekeeping for Git.
glm942020-07-15 10:32:36 -05:00
4ef62ab916
Changed matrix object names to be more natural. Fixed a bug in the matrix projection math.
glm942020-07-15 09:12:09 -05:00
34f5917359
Added a very simple light source so the 3D models now have simple shading applied to them.
glm942020-07-15 04:12:39 -05:00
05d2beb8ac
Implemented the first version of the 3D engine. Added support for loading 'obj' files as a mesh.
glm942020-07-14 16:53:06 -05:00
b318076f05
Cleaned up the proof of concept code to be more object oriented. Functionally, some mouse and key bindings were added to make the demo a bit more interactive.
glm942020-07-14 00:56:25 -05:00
5f83619244
Using TheOneLoneCoder's 'Code-It-Yourself! 3D Graphics Engine Part #1' video as a reference, I ported some of his code to create the first step in this engine, perspective.
glm942020-07-13 14:04:41 -05:00
6f25f9e0d8
Inital commit. Added class to handle generating the main window.
glm942020-07-08 14:22:07 -05:00