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glm94/terrain_generator
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813c1f531f2751370e52ad0db51b673799acfa2e
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glm94 813c1f531f Updated how the vertices and matrices can be accessed. That is via indices ([x][y]) or just by named properties (like x or y).
2020-07-15 10:48:50 -05:00
.gitignore
Slight bit of housekeeping for Git.
2020-07-15 10:32:36 -05:00
engine.py
Changed matrix object names to be more natural. Fixed a bug in the matrix projection math.
2020-07-15 09:12:09 -05:00
main.py
Updated how the vertices and matrices can be accessed. That is via indices ([x][y]) or just by named properties (like x or y).
2020-07-15 10:48:50 -05:00
matrix.py
Updated how the vertices and matrices can be accessed. That is via indices ([x][y]) or just by named properties (like x or y).
2020-07-15 10:48:50 -05:00
triangle.py
Added a very simple light source so the 3D models now have simple shading applied to them.
2020-07-15 04:12:39 -05:00
vectors.py
Updated how the vertices and matrices can be accessed. That is via indices ([x][y]) or just by named properties (like x or y).
2020-07-15 10:48:50 -05:00
window.py
Using TheOneLoneCoder's 'Code-It-Yourself! 3D Graphics Engine Part #1' video as a reference, I ported some of his code to create the first step in this engine, perspective.
2020-07-13 14:04:41 -05:00
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