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glm94/terrain_generator
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b318076f05dc824b9b136b0535cf69e5ad1c6abe
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glm94 b318076f05 Cleaned up the proof of concept code to be more object oriented. Functionally, some mouse and key bindings were added to make the demo a bit more interactive.
2020-07-14 00:56:25 -05:00
.gitignore
Inital commit. Added class to handle generating the main window.
2020-07-08 14:22:07 -05:00
main.py
Cleaned up the proof of concept code to be more object oriented. Functionally, some mouse and key bindings were added to make the demo a bit more interactive.
2020-07-14 00:56:25 -05:00
matrix.py
Cleaned up the proof of concept code to be more object oriented. Functionally, some mouse and key bindings were added to make the demo a bit more interactive.
2020-07-14 00:56:25 -05:00
vectors.py
Cleaned up the proof of concept code to be more object oriented. Functionally, some mouse and key bindings were added to make the demo a bit more interactive.
2020-07-14 00:56:25 -05:00
window.py
Using TheOneLoneCoder's 'Code-It-Yourself! 3D Graphics Engine Part #1' video as a reference, I ported some of his code to create the first step in this engine, perspective.
2020-07-13 14:04:41 -05:00
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