Fixed a bug with the canvas height setting.

This commit is contained in:
2020-05-19 13:59:12 -05:00
parent 3c25596a01
commit dc292305fb
2 changed files with 6 additions and 7 deletions
+3 -3
View File
@@ -29,8 +29,8 @@
} }
function updateCanvasHeight(){ function updateCanvasHeight(){
let h = document.getElementById('canvasHeightTextbox').value; let h = document.getElementById('canavasHeightTextbox').value;
resizeCanvas(width, h);
} }
function toggleForm(enabled){ function toggleForm(enabled){
@@ -76,7 +76,7 @@
<select id="searchAlgo"> <select id="searchAlgo">
<option value="depthFirst">Depth First</option> <option value="depthFirst">Depth First</option>
<option value="breadthFirst">Breadth First</option> <option value="breadthFirst">Breadth First</option>
<option value="a*">a*</option> <!--<option value="a*">a*</option>-->
</select> </select>
</fieldset> </fieldset>
<fieldset id="misc" disabled="disabled"> <fieldset id="misc" disabled="disabled">
+3 -4
View File
@@ -1,11 +1,10 @@
var frontier = [];
var explored = [];
var currentNode = {};
var maze = {}; var maze = {};
var algo = {}; var algo = {};
function setup() { function setup() {
var canvas = createCanvas(500, 500); var canvas = createCanvas(500, 500);
document.getElementById('canvasWidthTextbox').value = 500;
document.getElementById('canavasHeightTextbox').value = 500;
canvas.parent('sketch-holder'); canvas.parent('sketch-holder');
createNewMaze(document.getElementById("cellWidthInput").value); createNewMaze(document.getElementById("cellWidthInput").value);
@@ -27,7 +26,7 @@ function draw() {
} }
else if (maze.mazeGenDone && algo.frontier == undefined){ else if (maze.mazeGenDone && algo.frontier == undefined){
maze.resetMazeState(); maze.resetMazeState();
//maze.updateMazeDisplay();
let selectedAlgo = document.getElementById("searchAlgo").value; let selectedAlgo = document.getElementById("searchAlgo").value;
let solvingFramerate = document.getElementById("solvingFrameRate").value; let solvingFramerate = document.getElementById("solvingFrameRate").value;
if(selectedAlgo == "depthFirst") if(selectedAlgo == "depthFirst")