Fixed a bug with the canvas height setting.

This commit is contained in:
2020-05-19 13:59:12 -05:00
parent 3c25596a01
commit dc292305fb
2 changed files with 6 additions and 7 deletions
+3 -3
View File
@@ -29,8 +29,8 @@
}
function updateCanvasHeight(){
let h = document.getElementById('canvasHeightTextbox').value;
let h = document.getElementById('canavasHeightTextbox').value;
resizeCanvas(width, h);
}
function toggleForm(enabled){
@@ -76,7 +76,7 @@
<select id="searchAlgo">
<option value="depthFirst">Depth First</option>
<option value="breadthFirst">Breadth First</option>
<option value="a*">a*</option>
<!--<option value="a*">a*</option>-->
</select>
</fieldset>
<fieldset id="misc" disabled="disabled">
+3 -4
View File
@@ -1,11 +1,10 @@
var frontier = [];
var explored = [];
var currentNode = {};
var maze = {};
var algo = {};
function setup() {
var canvas = createCanvas(500, 500);
document.getElementById('canvasWidthTextbox').value = 500;
document.getElementById('canavasHeightTextbox').value = 500;
canvas.parent('sketch-holder');
createNewMaze(document.getElementById("cellWidthInput").value);
@@ -27,7 +26,7 @@ function draw() {
}
else if (maze.mazeGenDone && algo.frontier == undefined){
maze.resetMazeState();
//maze.updateMazeDisplay();
let selectedAlgo = document.getElementById("searchAlgo").value;
let solvingFramerate = document.getElementById("solvingFrameRate").value;
if(selectedAlgo == "depthFirst")