From dc292305fbb991cff9281c8e536da2c4f8edc3f7 Mon Sep 17 00:00:00 2001 From: Garritt McCune Date: Tue, 19 May 2020 13:59:12 -0500 Subject: [PATCH] Fixed a bug with the canvas height setting. --- index.html | 6 +++--- sketch.js | 7 +++---- 2 files changed, 6 insertions(+), 7 deletions(-) diff --git a/index.html b/index.html index dbf018b..097e70f 100644 --- a/index.html +++ b/index.html @@ -29,8 +29,8 @@ } function updateCanvasHeight(){ - let h = document.getElementById('canvasHeightTextbox').value; - + let h = document.getElementById('canavasHeightTextbox').value; + resizeCanvas(width, h); } function toggleForm(enabled){ @@ -76,7 +76,7 @@
diff --git a/sketch.js b/sketch.js index d549621..2013b20 100644 --- a/sketch.js +++ b/sketch.js @@ -1,11 +1,10 @@ -var frontier = []; -var explored = []; -var currentNode = {}; var maze = {}; var algo = {}; function setup() { var canvas = createCanvas(500, 500); + document.getElementById('canvasWidthTextbox').value = 500; + document.getElementById('canavasHeightTextbox').value = 500; canvas.parent('sketch-holder'); createNewMaze(document.getElementById("cellWidthInput").value); @@ -27,7 +26,7 @@ function draw() { } else if (maze.mazeGenDone && algo.frontier == undefined){ maze.resetMazeState(); - //maze.updateMazeDisplay(); + let selectedAlgo = document.getElementById("searchAlgo").value; let solvingFramerate = document.getElementById("solvingFrameRate").value; if(selectedAlgo == "depthFirst")