Fixed a bug with the canvas height setting.
This commit is contained in:
+3
-3
@@ -29,8 +29,8 @@
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}
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}
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function updateCanvasHeight(){
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function updateCanvasHeight(){
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let h = document.getElementById('canvasHeightTextbox').value;
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let h = document.getElementById('canavasHeightTextbox').value;
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resizeCanvas(width, h);
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}
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}
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function toggleForm(enabled){
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function toggleForm(enabled){
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@@ -76,7 +76,7 @@
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<select id="searchAlgo">
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<select id="searchAlgo">
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<option value="depthFirst">Depth First</option>
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<option value="depthFirst">Depth First</option>
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<option value="breadthFirst">Breadth First</option>
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<option value="breadthFirst">Breadth First</option>
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<option value="a*">a*</option>
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<!--<option value="a*">a*</option>-->
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</select>
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</select>
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</fieldset>
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</fieldset>
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<fieldset id="misc" disabled="disabled">
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<fieldset id="misc" disabled="disabled">
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@@ -1,11 +1,10 @@
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var frontier = [];
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var explored = [];
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var currentNode = {};
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var maze = {};
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var maze = {};
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var algo = {};
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var algo = {};
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function setup() {
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function setup() {
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var canvas = createCanvas(500, 500);
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var canvas = createCanvas(500, 500);
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document.getElementById('canvasWidthTextbox').value = 500;
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document.getElementById('canavasHeightTextbox').value = 500;
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canvas.parent('sketch-holder');
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canvas.parent('sketch-holder');
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createNewMaze(document.getElementById("cellWidthInput").value);
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createNewMaze(document.getElementById("cellWidthInput").value);
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@@ -27,7 +26,7 @@ function draw() {
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}
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}
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else if (maze.mazeGenDone && algo.frontier == undefined){
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else if (maze.mazeGenDone && algo.frontier == undefined){
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maze.resetMazeState();
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maze.resetMazeState();
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//maze.updateMazeDisplay();
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let selectedAlgo = document.getElementById("searchAlgo").value;
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let selectedAlgo = document.getElementById("searchAlgo").value;
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let solvingFramerate = document.getElementById("solvingFrameRate").value;
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let solvingFramerate = document.getElementById("solvingFrameRate").value;
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if(selectedAlgo == "depthFirst")
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if(selectedAlgo == "depthFirst")
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