Fixed a bug with the canvas height setting.
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@@ -1,11 +1,10 @@
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var frontier = [];
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var explored = [];
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var currentNode = {};
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var maze = {};
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var algo = {};
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function setup() {
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var canvas = createCanvas(500, 500);
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document.getElementById('canvasWidthTextbox').value = 500;
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document.getElementById('canavasHeightTextbox').value = 500;
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canvas.parent('sketch-holder');
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createNewMaze(document.getElementById("cellWidthInput").value);
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@@ -27,7 +26,7 @@ function draw() {
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}
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else if (maze.mazeGenDone && algo.frontier == undefined){
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maze.resetMazeState();
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//maze.updateMazeDisplay();
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let selectedAlgo = document.getElementById("searchAlgo").value;
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let solvingFramerate = document.getElementById("solvingFrameRate").value;
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if(selectedAlgo == "depthFirst")
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