Files
visual-structs/includes/texture_font_cache.h
T

25 lines
659 B
C

#ifndef TEXTURE_FONT_CACHE_h
#define TEXTURE_FONT_CACHE_h
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
typedef struct {
unsigned short FontSize;
SDL_Rect TextSize;
SDL_Texture* Texture;
} TextureDetails;
typedef struct {
unsigned int Capacity;
unsigned int Size;
TextureDetails** Textures;
} TextureFontCache;
TextureFontCache* CreateTextureFontCache();
TextureDetails* AddTextureToCache(SDL_Texture* texture, unsigned short fontSize, SDL_Rect textSize, TextureFontCache* cache);
TextureDetails* GetTextureFromCache(TextureFontCache* cache, unsigned int index);
void FreeTextureDetails(TextureDetails* details);
#endif