Files
terrain_generator/vectors.py
T

33 lines
764 B
Python

class Vector4d:
def __init__(self, x, y, z, w):
self.x = x
self.y = y
self.z = z
self.w = w
class Vector3d:
def __init__(self, x, y, z):
self.x = x
self.y = y
self.z = z
def cross_product(self, vector3d):
# Returns a line that is perpendicular to the parameter
# and self.
# Returns the 'normal'.
x = self.y * vector3d.z - self.z * vector3d.y
y = self.z * vector3d.x - self.x * vector3d.z
z = self.x * vector3d.y - self.y * vector3d.x
return Vector3d(x, y, z)
def dot_product(self, vector3d):
# Returns a scalar that defines how similar two
# vectors are to one another.
return self.x * vector3d.x + self.y * vector3d.y + self.z * vector3d.z
class Vector2d:
def __init__(self, x, y):
self.x = x
self.y = y