Files
terrain_generator/matrix.py
T

39 lines
1.2 KiB
Python

import vectors
class Matrix4x4:
def __init__(self, row0, row1, row2, row3):
if not isinstance(row0, vectors.Vector4d):
raise ValueError("Row must be a Vector4d object.", row0)
if not isinstance(row1, vectors.Vector4d):
raise ValueError("Row must be a Vector4d object.", row1)
if not isinstance(row2, vectors.Vector4d):
raise ValueError("Row must be a Vector4d object.", row2)
if not isinstance(row3, vectors.Vector4d):
raise ValueError("Row must be a Vector4d object.", row3)
self.row0 = row0
self.row1 = row1
self.row2 = row2
self.row3 = row3
def multiply_3d(self, vector3d):
x = vector3d.x * self.row0.x + vector3d.y * self.row1.x + vector3d.z * self.row2.x + self.row3.x
y = vector3d.x * self.row0.y + vector3d.y * self.row1.y + vector3d.z * self.row2.y + self.row3.y
z = vector3d.x * self.row0.z + vector3d.y * self.row1.z + vector3d.z * self.row2.z + self.row3.z
w = vector3d.x * self.row0.w + vector3d.y * self.row1.w + vector3d.z * self.row2.w + self.row3.w
if w != 0:
x /= w
y /= w
z /= w
return vectors.Vector3d(x, y, z)
class Matrix3x3:
def __init__(self, row0, row1, row2):
self.row0 = row0
self.row1 = row1
self.row2 = row2