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glm94/terrain_generator
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12 Commits 1 Branch 0 Tags
e39eb39d2c0456130e6c8d432ab4f614e9834552
Commit Graph
9 Commits
Author SHA1 Message Date
glm94 94e2603ab5 Added scroll wheel support (Linux only right now). 2020-07-15 12:04:47 -05:00
glm94 a4aa0c628f Added more math functionsto the vectors and matrix classes. 2020-07-15 11:50:20 -05:00
glm94 813c1f531f Updated how the vertices and matrices can be accessed. That is via indices ([x][y]) or just by named properties (like x or y). 2020-07-15 10:48:50 -05:00
glm94 4ef62ab916 Changed matrix object names to be more natural. Fixed a bug in the matrix projection math. 2020-07-15 09:12:09 -05:00
glm94 34f5917359 Added a very simple light source so the 3D models now have simple shading applied to them. 2020-07-15 04:12:39 -05:00
glm94 05d2beb8ac Implemented the first version of the 3D engine. Added support for loading 'obj' files as a mesh. 2020-07-14 16:53:06 -05:00
glm94 b318076f05 Cleaned up the proof of concept code to be more object oriented. Functionally, some mouse and key bindings were added to make the demo a bit more interactive. 2020-07-14 00:56:25 -05:00
glm94 5f83619244 Using TheOneLoneCoder's 'Code-It-Yourself! 3D Graphics Engine Part #1' video as a reference, I ported some of his code to create the first step in this engine, perspective. 2020-07-13 14:04:41 -05:00
glm94 6f25f9e0d8 Inital commit. Added class to handle generating the main window. 2020-07-08 14:22:07 -05:00
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