Files
soundboard/SoundBoard/mainForm.cs
T

515 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Diagnostics;
namespace SoundBoard
{
public partial class formMain : Form, IMessageFilter
{
private const int WM_KEYDOWN = 0x100;
public WMPLib.WindowsMediaPlayer Player = new WMPLib.WindowsMediaPlayer();
public Random randomNum = new Random();
public ListView listViewEntity = new ListView();
public string _workingDirectory = Path.GetDirectoryName(Application.ExecutablePath);
public string[] _soundFiles;
public string[] _soundDirectories;
public formMain()
{
InitializeComponent();
}
private void formMain_Load(object sender, EventArgs e)
{
_soundFiles = Directory.GetFiles(_workingDirectory);
//Build the UI, foreach directory create one TabPage and one ListView object
foreach (string sound in _soundFiles)
{
CreateUITabs("Working Directory", _workingDirectory);
}
_soundDirectories = Directory.GetDirectories(_workingDirectory, "*", SearchOption.TopDirectoryOnly);
foreach (string sounds in _soundDirectories)
{
CreateUITabs(Path.GetFileName(sounds), sounds);
}
Application.AddMessageFilter(this);
fileSystemWatcherMain.Path = _workingDirectory; //watch in the application's working directory
fileSystemWatcherMain.IncludeSubdirectories = true; //and watch in the subfolders for changes, but only one layer down from the app's directory
fileSystemWatcherMain.Created += new FileSystemEventHandler(fileSystemUpdateDetected); //file or folder created
fileSystemWatcherMain.Deleted += new FileSystemEventHandler(fileSystemUpdateDetected); //file or folder moved or deleted
fileSystemWatcherMain.Renamed += new RenamedEventHandler(fileSystemUpdateDetected); //for any file changes like file extension changes
soundboardTabControl.SelectedIndexChanged += new EventHandler(CheckForDisabledListBox); //disables or enables the Show on Disk file menu object
Player.PlayStateChange += new WMPLib._WMPOCXEvents_PlayStateChangeEventHandler(WMP_PlayStateChange); //eventhandler for the playstate of the Player object
//check to see if the listView is empty on form load
if (soundboardTabControl.SelectedTab.Controls[0].Enabled == true)
{
mainMenuFileShowOnDisk.Enabled = true;
btnRandom.Enabled = true;
}
else
{
mainMenuFileShowOnDisk.Enabled = false;
btnRandom.Enabled = false;
}
soundboardTabControl.Select();
}
private void WMP_PlayStateChange(int newState)
{
//check to see if the random play functions are running
if (btnRandom.Enabled == false)
{
if (Player.playState == WMPLib.WMPPlayState.wmppsTransitioning)
{
//Player is transitioning, so keep the controls disabled
btnRandom.Enabled = false;
loopSelectedSoundCheckBox.Enabled = false;
}
else if (Player.playState == WMPLib.WMPPlayState.wmppsPlaying)
{
//player is still playing the random playlist, keep the controls disbaled
btnRandom.Enabled = false;
loopSelectedSoundCheckBox.Enabled = false;
}
else if (Player.playState == WMPLib.WMPPlayState.wmppsReady)
{
//renable the controls, the Random functions are done
//first check to see if the loop checkBox is checked, if so set the player to "loop"
if (soundboardTabControl.SelectedTab.Controls[0].Enabled == true)
{
btnRandom.Enabled = true;
}
if (loopSelectedSoundCheckBox.Checked == true)
{
Player.settings.setMode("loop", true);
}
loopSelectedSoundCheckBox.Enabled = true;
}
}
}
private void fileSystemUpdateDetected(object sender, FileSystemEventArgs e)
{
//perform the UI refresh operation
RefreshUIControls();
}
private void CheckForDisabledListBox(object sender, EventArgs e)
{
try
{
listViewEntity = (ListView)soundboardTabControl.SelectedTab.Controls[0];
}
catch (Exception spam)
{
return;
}
if (listViewEntity.Enabled == false)
{
mainMenuFileShowOnDisk.Enabled = false;
btnRandom.Enabled = false;
}
else
{
mainMenuFileShowOnDisk.Enabled = true;
btnRandom.Enabled = true;
}
}
private void RefreshUIControls()
{
_workingDirectory = Path.GetDirectoryName(Application.ExecutablePath);
_soundDirectories = Directory.GetDirectories(_workingDirectory);
foreach (TabPage tabPage in soundboardTabControl.TabPages)
{
foreach (ListView listView in tabPage.Controls)
{
listView.Dispose();
}
tabPage.Dispose();
}
foreach (string sounds in _soundFiles)
{
CreateUITabs("Working Directory", _workingDirectory);
}
foreach (string files in _soundDirectories)
{
CreateUITabs(Path.GetFileName(files), files);
}
//check to see if the listView is empty
if (soundboardTabControl.SelectedTab.Controls[0].Enabled == true)
{
mainMenuFileShowOnDisk.Enabled = true;
btnRandom.Enabled = true;
}
else
{
mainMenuFileShowOnDisk.Enabled = false;
btnRandom.Enabled = false;
}
}
private void CreateUITabs(string tabName, string directoryPath)
{
//Add tabs dynamically
int soundControlHeight = soundboardTabControl.Height;
int soundControlWidth = soundboardTabControl.Width;
string[] directoryFiles; //Files in the target directory
TabPage tab = new TabPage();
ListView localListView = new ListView();
string[] columnNames = new string[2]; //Perhaps include a compatibility column to flag files that cause errors?
ListViewItem listItemObject;
if (soundboardTabControl.Controls.ContainsKey(tabName.Replace(" ", "") + "Tab"))
{
}
else
{
//Construct the TabPage and its properties
tab.Text = tabName; //Display the folder's full name to the user
tab.Name = tabName.Replace(" ", "") + "Tab"; //create a legal name for the tab's (name) property
tab.Height = soundControlHeight;
tab.Height = soundControlWidth;
soundboardTabControl.Controls.Add(tab);
//Construct the ListView and its properties
localListView.Height = soundControlHeight - 25;
localListView.Width = soundControlWidth - 5;
localListView.Name = tabName.Replace(" ", "") + "ListView";
localListView.FullRowSelect = true;
localListView.MultiSelect = false;
localListView.GridLines = true;
localListView.View = View.Details;
localListView.Activation = ItemActivation.OneClick;
localListView.TabStop = false;
tab.Controls.Add(localListView);
localListView.Columns.Add("File Name", 340, HorizontalAlignment.Left);
localListView.Columns.Add("File Ext", 50, HorizontalAlignment.Left);
localListView.ItemActivate += new EventHandler((sender, e) => ListViewOnLeftClick(sender, e, localListView));
}
directoryFiles = Directory.GetFiles(Path.GetFullPath(directoryPath));
foreach (string file in directoryFiles)
{
switch (Path.GetExtension(file).ToLower())
{
//Only include sound files in the ListView
case ".mp3":
case ".wav":
columnNames[0] = Path.GetFileNameWithoutExtension(file);
columnNames[1] = Path.GetExtension(file);
listItemObject = new ListViewItem(columnNames);
localListView.Items.Add(listItemObject);
break;
default:
break;
}
}
if (localListView.Items.Count == 0)
{
if (tab.Name == "WorkingDirectoryTab")
{
localListView.Items.Add("No sound files detected in the application's working directory.");
}
else
{
localListView.Items.Add("No sound files detected in the " + tabName + " directory");
}
localListView.Enabled = false;
if (soundboardTabControl.SelectedIndex == 0)
{
mainMenuFileShowOnDisk.Enabled = false;
btnRandom.Enabled = false;
}
}
}
private void ListViewOnLeftClick(object sender, EventArgs e, ListView listView)
{
if (btnRandom.Enabled == false)
{
//If the btnRandom button is disabled that means a randomise function is running, so don't interupt it
return;
}
string fileName;
string fileExt;
string fileLocation;
fileName = listView.SelectedItems[0].SubItems[0].Text;
fileExt = listView.SelectedItems[0].SubItems[1].Text;
if (soundboardTabControl.SelectedIndex == 0)
{
if (File.Exists(_workingDirectory + "\\" + fileName + fileExt))
{
fileLocation = _workingDirectory + "\\" + fileName + fileExt;
}
else
{
return;
}
}
else
{
if (File.Exists(_workingDirectory + "\\" + soundboardTabControl.SelectedTab.Text + "\\" + fileName + fileExt))
{
fileLocation = _workingDirectory + "\\" + soundboardTabControl.SelectedTab.Text + "\\" + fileName + fileExt;
}
else
{
return;
}
}
PlaySoundFile(fileLocation);
}
private void btnRandom_Click(object sender, EventArgs e)
{
int iterations = (int)randomIterationNumericUpDown.Value;
listViewEntity = (ListView)soundboardTabControl.SelectedTab.Controls[0];
Player.currentPlaylist.clear();
//DOuble check to see if the ListView has any items that can be played
if (listViewEntity.Enabled == false)
{
//the ListView disabled and therefore contains no sounds, so return
return;
}
//disable the Random Button and the loop checkbox
btnRandom.Enabled = false;
loopSelectedSoundCheckBox.Enabled = false;
if (mainMenuPlayAll.Checked == true)
{
playRandomSoundBothColumns(iterations);
if (soundboardTabControl.SelectedTab.Controls[0].Enabled == true)
{
btnRandom.Enabled = true;
}
loopSelectedSoundCheckBox.Enabled = true;
return;
}
for (int i = 0; i < iterations; i++)
{
string fileLocation = "";
string fileExt;
string fileName;
//Check to see if the selected tab is the working directory's tab
if (soundboardTabControl.SelectedIndex == 0)
{
listViewEntity.Items[randomNum.Next(listViewEntity.Items.Count)].Selected = true;
fileName = listViewEntity.SelectedItems[0].SubItems[0].Text;
fileExt = listViewEntity.SelectedItems[0].SubItems[1].Text;
if (File.Exists(_workingDirectory + "\\" + fileName + fileExt))
{
fileLocation = _workingDirectory + "\\" + fileName + fileExt;
}
else
{
MessageBox.Show("The file couldn't be found.", "File Not Found", MessageBoxButtons.OK, MessageBoxIcon.Error);
if (soundboardTabControl.SelectedTab.Controls[0].Enabled == true)
{
btnRandom.Enabled = true;
}
loopSelectedSoundCheckBox.Enabled = true;
Player.currentPlaylist.clear();
return;
}
}
else
{
listViewEntity.Items[randomNum.Next(listViewEntity.Items.Count)].Selected = true;
fileName = listViewEntity.SelectedItems[0].SubItems[0].Text;
fileExt = listViewEntity.SelectedItems[0].SubItems[1].Text;
if (File.Exists(_workingDirectory + "\\" + soundboardTabControl.SelectedTab.Text + "\\" + fileName + fileExt))
{
fileLocation = _workingDirectory + "\\" + soundboardTabControl.SelectedTab.Text + "\\" + fileName + fileExt;
}
else
{
MessageBox.Show(_workingDirectory + "\\" + soundboardTabControl.SelectedTab.Text + "\\" + fileName + fileExt, "Not Found");
if (soundboardTabControl.SelectedTab.Controls[0].Enabled == true)
{
btnRandom.Enabled = true;
}
loopSelectedSoundCheckBox.Enabled = true;
Player.currentPlaylist.clear();
return;
}
}
//load the player with the randomly chosen sounds
enumeratePlayerPlayList(fileLocation);
}
//prepare the Player object and play the playlist
btnRandom.Enabled = false;
Player.settings.setMode("loop", false);
PlayPlayList();
}
private void PlaySoundFile(string fileLocation)
{
//Set the file to be played's location
Player.URL = fileLocation;
//Attempt to play the file
try
{
Player.controls.play();
}
catch (InvalidOperationException Ex)
{
MessageBox.Show("The file couldn't be played.", "Invalid Sound File", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
private void loopSelectedSoundCheckBox_CheckedChanged(object sender, EventArgs e)
{
if (loopSelectedSoundCheckBox.Checked == true)
{
Player.settings.setMode("loop", true);
}
else
{
Player.settings.setMode("loop", false);
}
}
private void playRandomSoundBothColumns(int iterations)
{
int tempRandomNumber;
string fileLocation = "";
string fileName;
string fileExt;
listViewEntity = (ListView)soundboardTabControl.SelectedTab.Controls[0];
for (int i = 0; i <= iterations; i++)
{
tempRandomNumber = randomNum.Next(0, soundboardTabControl.TabCount);
if (soundboardTabControl.TabPages[tempRandomNumber].Controls[0].Enabled == true)
{
soundboardTabControl.SelectedIndex = tempRandomNumber;
if (soundboardTabControl.SelectedIndex == 0)
{
listViewEntity.Items[randomNum.Next(listViewEntity.Items.Count)].Selected = true;
fileName = listViewEntity.SelectedItems[0].SubItems[0].Text;
fileExt = listViewEntity.SelectedItems[0].SubItems[1].Text;
if (File.Exists(_workingDirectory + "\\" + fileName + fileExt))
{
fileLocation = _workingDirectory + "\\" + fileName + fileExt;
}
else
{
return;
}
}
else
{
listViewEntity.Items[randomNum.Next(listViewEntity.Items.Count)].Selected = true;
fileName = listViewEntity.SelectedItems[0].SubItems[0].Text;
fileExt = listViewEntity.SelectedItems[0].SubItems[1].Text;
if (File.Exists(_workingDirectory + "\\" + soundboardTabControl.SelectedTab.Text + "\\" + fileName + fileExt))
{
fileLocation = _workingDirectory + "\\" + soundboardTabControl.SelectedTab.Text + "\\" + fileName + fileExt;
}
else
{
return;
}
}
enumeratePlayerPlayList(fileLocation);
}
else
{
playRandomSoundBothColumns(iterations - i);
}
}
PlayPlayList();
}
private void mainMenuFileShowOnDisk_Click(object sender, EventArgs e)
{
listViewEntity = (ListView)soundboardTabControl.SelectedTab.Controls[0];
string fileName;
string fileExt;
fileName = listViewEntity.SelectedItems[0].SubItems[0].Text;
fileExt = listViewEntity.SelectedItems[0].SubItems[1].Text;
if (soundboardTabControl.SelectedIndex == 0)
{
if (File.Exists(_workingDirectory + "\\" + fileName + fileExt))
{
Process.Start("explorer.exe", "/select, \"" + _workingDirectory + "\\" + fileName + fileExt + "\"");
}
}
else
{
if (File.Exists(_workingDirectory + "\\" + soundboardTabControl.SelectedTab.Text + "\\" + fileName + fileExt))
{
Process.Start("explorer.exe", "/select, \"" + _workingDirectory + "\\" + soundboardTabControl.SelectedTab.Text + "\\" + fileName + fileExt + "\"");
}
}
}
private void mainMenuHelpAbout_Click(object sender, EventArgs e)
{
aboutForm aboutDialogForm = new aboutForm();
aboutDialogForm.ShowDialog();
aboutDialogForm.Dispose();
}
private void mainMenuFileExit_Click(object sender, EventArgs e)
{
Close();
}
private void enumeratePlayerPlayList(string fileLocation)
{
WMPLib.IWMPMedia playList = Player.newMedia(fileLocation);
Player.currentPlaylist.appendItem(playList);
}
private void PlayPlayList()
{
Player.controls.play();
}
//Handles all messages being sent to controls
public bool PreFilterMessage(ref Message m)
{
Keys keyCode = (Keys)(int)m.WParam & Keys.KeyCode;
bool retVal = false;
if (m.Msg == WM_KEYDOWN)
{
// Handle the keypress
label1.Text = keyCode.ToString();
}
return retVal;
}
}
}