There was no bug except my code. Now the 'box' correctly starts and stops around the text.
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@@ -14,7 +14,7 @@
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#define CPU_STATS_DISPLAY_COLUMN_COUNT 40
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#define CPU_STATS_DISPLAY_ROW_COUNT 30
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static const char *cpu_display_header_text = "CPU State";
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static const char *cpu_display_header_text = "CPU State Details";
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void renderStatsBox(SDL_Renderer *, TTF_Font *, char *);
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void renderBorderAndHeader(SDL_Renderer *, TTF_Font *);
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+1
-1
@@ -61,7 +61,7 @@ void renderBorderAndHeader(SDL_Renderer* renderer, TTF_Font* font) {
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SDL_DestroyTexture(tex);
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SDL_FreeSurface(text);
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SDL_RenderDrawLine(renderer, maxWidth - headerTextRect.w, cell.h / 2, maxWidth, cell.h / 2);
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SDL_RenderDrawLine(renderer, headerTextRect.w + cell.w, cell.h / 2, maxWidth, cell.h / 2);
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SDL_RenderDrawLine(renderer, maxWidth, cell.h / 2, maxWidth, maxHeight);
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SDL_RenderDrawLine(renderer, cell.w / 2, maxHeight, maxWidth, maxHeight);
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SDL_RenderDrawLine(renderer, cell.w / 2, cell.h / 2, cell.w / 2, maxHeight);
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