Initial commit

This commit is contained in:
2021-12-14 21:05:07 +00:00
commit 2cdd7ee837
5 changed files with 188 additions and 0 deletions
Executable
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gcc -o main src/main.c -lSDL2
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#ifndef _CAPP_H
#define _CAPP_H
#include <SDL.h>
#endif
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#ifndef _VSCREEN_H
#define _VSCREEN_H
#include <SDL2/SDL.h>
#define VSCREEN_WIDTH 640
#define VSCREEN_HEIGHT 480
#define VSCREEN_COLUMN_COUNT 20
void renderClientScreen(SDL_Renderer *);
#endif
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#include "SDL2/SDL.h"
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_hints.h>
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_image.h>
#include <stdio.h>
#include <string.h>
#include "../include/vscreen.h"
const int SCREEN_WIDTH = 1280;
const int SCREEN_HEIGHT = 720;
typedef struct {
SDL_Window *window;
SDL_Renderer *renderer;
int up;
int down;
int left;
int right;
} App;
typedef struct {
int x;
int y;
SDL_Texture *texture;
} Entity;
App app;
Entity player;
void handleInput(void);
void cleanup(void);
void prepareScene(void);
void presentScene(void);
SDL_Texture *loadTexture(char *);
void blit(SDL_Texture *, int, int);
int getIndex(int, int, int);
int main(int argc, char* args[]) {
memset(&app, 0, sizeof(app));
memset(&player, 0, sizeof(player));
player.x = 100;
player.y = 100;
player.texture = loadTexture("text.jpg");
IMG_Init(IMG_INIT_JPG);
atexit(cleanup);
if (SDL_Init(SDL_INIT_VIDEO) < 0){
printf("SDL failed: %s\n", SDL_GetError());
return -1;
}
app.window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (app.window == NULL){
printf("Window creation failed: %s\n", SDL_GetError());
return -1;
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
app.renderer = SDL_CreateRenderer(app.window, -1, SDL_RENDERER_ACCELERATED);
if (app.renderer == NULL) {
printf("Renderer failed: %s\n", SDL_GetError());
return -1;
}
while(1) {
prepareScene();
handleInput();
//blit(player.texture, player.x, player.y);
presentScene();
SDL_Delay(16);
}
}
void blit(SDL_Texture *texture, int x, int y)
{
SDL_Rect dest;
dest.x = x;
dest.y = y;
SDL_QueryTexture(texture, NULL, NULL, &dest.w, &dest.h);
SDL_RenderCopy(app.renderer, texture, NULL, &dest);
}
SDL_Texture* loadTexture(char *filePath) {
SDL_Texture *texture;
texture = IMG_LoadTexture(app.renderer, filePath);
return texture;
}
void cleanup(void) {
SDL_DestroyWindow(app.window);
SDL_DestroyRenderer(app.renderer);
SDL_Quit();
}
void handleInput(void) {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
exit(0);
break;
case SDL_KEYDOWN:
player.x += 1;
player.y += 1;
break;
default:
break;
}
}
}
void prepareScene(void)
{
SDL_SetRenderDrawColor(app.renderer, 96, 128, 255, 255);
SDL_RenderClear(app.renderer);
SDL_Rect rect = {0, 0, VSCREEN_WIDTH, VSCREEN_HEIGHT};
SDL_RenderSetViewport(app.renderer, &rect);
renderClientScreen(app.renderer);
}
void presentScene(void)
{
SDL_RenderPresent(app.renderer);
}
int getIndex(int x, int y, int columns) {
return x + y * columns;
}
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#include "../include/vscreen.h"
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_surface.h>
void renderClientScreen(SDL_Renderer* renderer) {
SDL_Rect dest;
SDL_RenderGetViewport(renderer, &dest);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderFillRect(renderer, &dest);
}