Added the start of a second chapter for the ISA itself.
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\chapter{Overview}
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This is an attempt to distill what I know about how computers work into some kind of emulator / simulator. I'm curious to see if what I know at the moment is enough to allow me to emulate a general purpose computer. A computer that will be big-endian, using 8-bit bytes for its char type. The memory is a 32 bit linear address space allowing for a maximum of 2\textsuperscript{32} bytes to be addressable.
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\section{Registers}
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Eight 32-bit general purpose registers are available for holding operands and memory addresses along with a Flags Register. The Flags Register is a 32-bit register allowing for 32 flags. Currently there are only arithmetic flags which are Overflow (OF), Underflow (UF), and a Zero Flag (ZF). The overflow flag is set if there is a carry. A base pointer register contains a 32 bit address that points to the start of the current stack frame, which is the first opcode of the stack frame. Therefore the first argument would be addressed as such: mov r1, bp - sizeof(void *). Finally we have the Program Counter which contains a 32 bit address that contains the next instruction to execute.
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Eight 32-bit general purpose registers are available for holding operands and memory addresses along with a Flags Register. The Flags Register is a 32-bit register allowing for 32 flags. Currently there are only arithmetic flags which are Overflow (OF), Underflow (UF), and a Zero Flag (ZF). The overflow flag is set if there is a carry. A base pointer register contains a 32 bit address that points to the start of the current stack frame, which is the first opcode of the stack frame. Therefore the first argument would be addressed as such:
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\begin{verbatim}
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mov r1, bp - sizeof(void *)
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\end{verbatim}
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Finally we have the Program Counter which contains a 32 bit address that points to the next instruction to execute.
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\tikzstyle{blockRow} = [rectangle, minimum width=10cm, minimum height=0.5cm, text centered, draw=black]
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%Note: tikzset might be better to use instead of tikzstyle.
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\tikzset{
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Rect/.style = {rectangle, fill=red!10!white}
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}
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\begin{figure}[!htb]
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\centering
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%\centering
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\begin{tikzpicture}
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\node at (0, 0) {31};
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\node at (1 ,0) {31};
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%\node [Rect] at (0, 2) {test};
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%\node at (0, )
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\foreach \pos in {1,...,8} {
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%\node at (0, \pos + 1) [blockRow] (\pos) {\pos};
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\node at (0, \pos) [blockRow] {r\pos};
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\node at (0, \pos - 1) [blockRow] {r\pos};
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;}
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%\node [blockRow] (start) {r1};
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%\node (r2) [blockRow] [below=of start] {r2};
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@@ -0,0 +1,10 @@
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\chapter{Instruction Set Architecture}
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\section{Encoding}
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\def\minY{0} \def\maxY{0.5}
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\def\minX{-7} \def\maxX{7}
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\begin{tikzpicture}
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\draw (\minX, \minY) -- (\maxX, \minY);
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\draw (\minX, \minY) -- (\minX, \maxY) node[above] {31}; %{$y$}; Note the $'s, those make something math stylized.
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\draw (\maxX, \minY) -- (\maxX, \maxY) node[above]{0};
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\end{tikzpicture}
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@@ -13,6 +13,7 @@
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\tableofcontents
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\include{chapter 1}
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\include{chapter 2}
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\end{document}
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