Setup basic things
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bin/
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obj/
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CC = gcc
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CFLAGS=-g -Wall -DDEBUG -Wpedantic -lSDL2 -lSDL2_ttf
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SRCDIR=src
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OBJDIR=obj
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SRCS=$(wildcard $(SRCDIR)/*.c)
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# Substitute all .c with .o from SRCS
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OBJS=$(patsubst $(SRCDIR)/%.c, $(OBJDIR)/%.o, $(SRCS))
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BINDIR=bin
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BIN=$(BINDIR)/game
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all: $(BIN)
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release: CFLAGS=-Wall -Wpedantic -O2 -lSDL2 -lSDL2_ttf
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release: clean
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release: $(BIN)
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$(BIN): $(OBJS) $(BINDIR)
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$(CC) $(CFLAGS) $(OBJS) -o $@
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$(OBJDIR)/%.o: $(SRCDIR)/%.c $(OBJDIR)
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$(CC) $(CFLAGS) -c $< -o $@
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$(BINDIR):
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mkdir $@
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$(OBJDIR):
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mkdir $@
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.PHONY: clean
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.PHONY: test
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.PHONY: disass
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clean:
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rm -rf $(BINDIR)/* $(OBJDIR)/*
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test:
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$(BIN)
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disass:
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objdump -S --disassemble $(OBJDIR)/$(FILE).o > $(OBJDIR)/$(FILE).s
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+16
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#include "cell.h"
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#include <stdlib.h>
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Cell* CreateCell(SDL_Rect rect) {
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Cell* newCell = calloc(1, sizeof(Cell));
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if (!newCell) {
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return NULL;
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}
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newCell->Status = Alive;
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newCell->Hitbox = rect;
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return newCell;
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}
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+26
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#ifndef CELL_H
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#define CELL_H
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#include <SDL2/SDL_rect.h>
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typedef enum {
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Alive,
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Dead
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} State;
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typedef struct cell {
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struct cell* TopLeft;
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struct cell* Top;
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struct cell* TopRight;
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struct cell* Left;
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struct cell* Right;
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struct cell* BottomLeft;
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struct cell* Botttom;
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struct cell* BottomRight;
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State Status;
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SDL_Rect Hitbox;
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} Cell;
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Cell* CreateCell(SDL_Rect);
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#endif
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+84
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#include "SDL2/SDL.h"
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_hints.h>
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#include <SDL2/SDL_keycode.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_thread.h>
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_video.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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const int SCREEN_WIDTH = 1280;
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const int SCREEN_HEIGHT = 720;
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typedef struct {
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SDL_Window *window;
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SDL_Renderer *renderer;
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TTF_Font* font;
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} App;
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App app;
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void Cleanup(void);
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void HandleInput(void);
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int main(int argc, char** argv) {
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memset(&app, 0, sizeof(app));
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atexit(Cleanup);
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if (SDL_Init(SDL_INIT_VIDEO) < 0){
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printf("SDL failed: %s\n", SDL_GetError());
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return -1;
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}
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app.window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
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if (app.window == NULL){
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printf("Window creation failed: %s\n", SDL_GetError());
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return -1;
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}
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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app.renderer = SDL_CreateRenderer(app.window, -1, SDL_RENDERER_ACCELERATED);
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if (app.renderer == NULL) {
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printf("Renderer failed: %s\n", SDL_GetError());
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return -1;
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}
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while(1){
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HandleInput();
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SDL_Delay(16);
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SDL_RenderPresent(app.renderer);
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}
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}
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void Cleanup(void) {
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SDL_DestroyWindow(app.window);
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SDL_DestroyRenderer(app.renderer);
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TTF_Quit();
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SDL_Quit();
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}
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void HandleInput(void) {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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exit(0);
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break;
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case SDL_MOUSEBUTTONDOWN:
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exit(0);
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case SDL_KEYDOWN:
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default:
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break;
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}
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}
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}
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