Files
game-of-life/src/main.c
T
2022-06-02 21:34:29 -05:00

84 lines
1.7 KiB
C

#include "SDL2/SDL.h"
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_hints.h>
#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
const int SCREEN_WIDTH = 1280;
const int SCREEN_HEIGHT = 720;
typedef struct {
SDL_Window *window;
SDL_Renderer *renderer;
TTF_Font* font;
} App;
App app;
void Cleanup(void);
void HandleInput(void);
int main(int argc, char** argv) {
memset(&app, 0, sizeof(app));
atexit(Cleanup);
if (SDL_Init(SDL_INIT_VIDEO) < 0){
printf("SDL failed: %s\n", SDL_GetError());
return -1;
}
app.window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (app.window == NULL){
printf("Window creation failed: %s\n", SDL_GetError());
return -1;
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
app.renderer = SDL_CreateRenderer(app.window, -1, SDL_RENDERER_ACCELERATED);
if (app.renderer == NULL) {
printf("Renderer failed: %s\n", SDL_GetError());
return -1;
}
while(1){
HandleInput();
SDL_Delay(16);
SDL_RenderPresent(app.renderer);
}
}
void Cleanup(void) {
SDL_DestroyWindow(app.window);
SDL_DestroyRenderer(app.renderer);
TTF_Quit();
SDL_Quit();
}
void HandleInput(void) {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
exit(0);
break;
case SDL_MOUSEBUTTONDOWN:
exit(0);
case SDL_KEYDOWN:
default:
break;
}
}
}