Added a seeding function to generate a 'random' board. There's clearly some logic bugs for cell status but its a start.

This commit is contained in:
2022-06-09 20:20:01 +00:00
parent 4bcc3af0a8
commit 7b456510d5
+22
View File
@@ -20,6 +20,7 @@ const int CELL_SIZE = 15;
const int MAX_X = SCREEN_WIDTH / CELL_SIZE - 1;
const int MAX_Y = SCREEN_HEIGHT / CELL_SIZE - 1;
int Start = 0;
int RestartSim = 0;
typedef struct {
SDL_Window *window;
@@ -41,6 +42,7 @@ void Cleanup(void);
void HandleInput(void);
int GetIndex(int x, int y, int columns);
int GetNotSoRandomNumber(int);
void Seed(void);
int main(int argc, char** argv) {
memset(&app, 0, sizeof(app));
@@ -99,6 +101,12 @@ int main(int argc, char** argv) {
// rect->y = 0;//MAX_Y * CELL_SIZE;
// Cell* cell = CreateCell(*rect);
Restart:
RestartSim = 0;
Seed();
while(!Start){
HandleInput();
@@ -128,6 +136,8 @@ int main(int argc, char** argv) {
HandleInput();
if (RestartSim) goto Restart;
SDL_Delay(128);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 255);
@@ -196,6 +206,17 @@ int main(int argc, char** argv) {
//free(cell);
}
void Seed(){
for(int i = 0; i < GlobalList->capcity; i++) {
if (GlobalList->cells[i] == NULL) continue;
if (GetNotSoRandomNumber(100) % 3 != 0) continue;
Cell* cell = GlobalList->cells[i];
cell->Status = Alive;
}
}
void Cleanup(void) {
SDL_DestroyWindow(app.window);
SDL_DestroyRenderer(app.renderer);
@@ -232,6 +253,7 @@ void HandleInput(void) {
else Thing(event.button.x, event.button.y);
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_s) Start = 1;
if (event.key.keysym.sym == SDLK_r) RestartSim = 1;
default:
break;
}