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glm94/visual-structs
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10 Commits 1 Branch 0 Tags
33dda8dffec249d9b5f4be890acaac3ed7cea056
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7 Commits
Author SHA1 Message Date
glm94 33dda8dffe Implemented a simple hash table using the FNV-1a hashing algorithm. Not drawing routines for it yet, just the bare data structure. 2022-11-03 22:46:00 -05:00
glm94 08643b8fc5 Updated the list rendering function to just blindly take textures from the cache and relying on a new function to handle generating new textures if needed. 2022-11-02 19:15:57 -05:00
glm94 3dfe60fcc6 Bound the 'List (Array)' text to its x-axis and added code to prevent it from leaving its bounding box. Testing drawing elements in a list. 2022-11-01 23:12:10 -05:00
glm94 10e606e2b6 Fixed a memory corruption bug in the List's render function. 2022-11-01 18:10:01 +00:00
glm94 a239e0eb4a Added a texture cache for fonts. Created a render function for the List, or at least got one started. 2022-10-30 22:03:01 -05:00
glm94 6b5b45322f Added a basic font cache and got some basic text scaling on the go. 2022-10-30 13:53:46 -05:00
glm94 897186928e Added 'zooming', maybe not a great way to do it but it'll do for now. 2022-10-29 23:29:58 -05:00
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