Added basic panning.
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+168
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#include <SDL2/SDL_surface.h>
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#include <stdio.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_hints.h>
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#include <SDL2/SDL_keycode.h>
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#include <SDL2/SDL_mouse.h>
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#include <SDL2/SDL_pixels.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_stdinc.h>
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#include <SDL2/SDL_thread.h>
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_video.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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const int SCREEN_WIDTH = 1280;
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const int SCREEN_HEIGHT = 720;
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int MouseDown = 0;
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typedef struct {
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SDL_Window *window;
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SDL_Renderer *renderer;
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TTF_Font* font;
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} App;
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App app;
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void HandleInput(void);
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int Exit = 0;
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int XRel, YRel;
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int XOrg, YOrg;
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void Cleanup(void) {
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SDL_DestroyWindow(app.window);
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SDL_DestroyRenderer(app.renderer);
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TTF_CloseFont(app.font);
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TTF_Quit();
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SDL_Quit();
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}
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int main(int argc, char** argv){
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memset(&app, 0, sizeof(app));
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XRel = 0;
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YRel = 0;
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XOrg = 0;
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YOrg = 0;
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atexit(Cleanup);
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("SDL failed: %s\n", SDL_GetError());
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return -1;
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}
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if (TTF_Init() < 0) {
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printf("Failed to init TTF: %s\n", TTF_GetError());
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return -1;
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}
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app.font = TTF_OpenFont("/usr/share/fonts/TTF/Hack-Regular.ttf", 14);
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if (app.font == NULL) {
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printf("Failed to load font\n");
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return -1;
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}
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app.window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
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if (app.window == NULL) {
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printf("Window creation failed: %s\n", SDL_GetError());
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return -1;
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}
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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app.renderer = SDL_CreateRenderer(app.window, -1, SDL_RENDERER_ACCELERATED);
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if (app.renderer == NULL) {
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printf("Renderer failed: %s\n", SDL_GetError());
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return -1;
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}
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//SDL_SetRelativeMouseMode(SDL_TRUE);
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SDL_Rect rect;
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rect.x = SCREEN_WIDTH / SCREEN_HEIGHT;
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rect.y = SCREEN_WIDTH / SCREEN_HEIGHT;
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rect.w = SCREEN_WIDTH / 2;
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rect.h = SCREEN_HEIGHT / 2;
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SDL_Rect rect2;
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rect2.x = 250;// / SCREEN_HEIGHT;
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rect2.y = 250;// / SCREEN_HEIGHT;
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rect2.w = SCREEN_WIDTH / 4;
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rect2.h = SCREEN_HEIGHT / 4;
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// Uint64 start = 0;
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// Uint64 end = 0;
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// float frameCount = 0;
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// int count = 0;
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while(!Exit) {
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//start = SDL_GetPerformanceCounter();
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SDL_Delay(16);
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HandleInput();
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 255, 0);
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SDL_RenderClear(app.renderer);
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// if (count >= 100) {
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// snprintf(buffer, sizeof(buffer), "FPS: %.2f", count / frameCount);
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// count = 0;
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// frameCount = 0;
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// }
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
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SDL_RenderFillRect(app.renderer, &(SDL_Rect){rect.x + XRel, rect.y + YRel, rect.w, rect.h});
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SDL_SetRenderDrawColor(app.renderer, 128, 0, 0, 0);
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SDL_RenderFillRect(app.renderer, &(SDL_Rect){rect2.x + XRel, rect2.y + YRel, rect2.w, rect2.h});
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SDL_RenderPresent(app.renderer);
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// end = SDL_GetPerformanceCounter();
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// frameCount += (end - start) / (float)SDL_GetPerformanceFrequency();
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// count++;
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}
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}
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void HandleInput(void) {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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Exit = 1;
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break;
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case SDL_MOUSEBUTTONDOWN:
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MouseDown = 1;
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break;
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case SDL_MOUSEBUTTONUP:
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MouseDown = 0;
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break;
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case SDL_MOUSEMOTION:
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//if (MainMenu->HitCheck(event.motion.x, event.motion.y, &MainMenu->Area)) {
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if (MouseDown){
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XRel += event.motion.xrel;
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YRel += event.motion.yrel;
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}
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case SDL_TEXTINPUT:
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case SDL_KEYDOWN:
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default:
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break;
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}
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}
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}
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