Initial commit

This commit is contained in:
2021-01-21 14:33:35 -06:00
commit 16c607ec96
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
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namespace SlotMachineSimulator
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Text = "Form1";
}
#endregion
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SlotMachineSimulator
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SlotMachineSimulator
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new mainForm());
}
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SlotMachineSimulator")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SlotMachineSimulator")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("84004e2b-c702-4039-8b2e-33deabf1f726")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SlotMachineSimulator.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SlotMachineSimulator.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Apple {
get {
object obj = ResourceManager.GetObject("Apple", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Banana {
get {
object obj = ResourceManager.GetObject("Banana", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Cherries {
get {
object obj = ResourceManager.GetObject("Cherries", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Grapes {
get {
object obj = ResourceManager.GetObject("Grapes", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Lemon {
get {
object obj = ResourceManager.GetObject("Lemon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Lime {
get {
object obj = ResourceManager.GetObject("Lime", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Orange {
get {
object obj = ResourceManager.GetObject("Orange", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Pear {
get {
object obj = ResourceManager.GetObject("Pear", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Strawberry {
get {
object obj = ResourceManager.GetObject("Strawberry", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Watermelon {
get {
object obj = ResourceManager.GetObject("Watermelon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Apple" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Apple.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Banana" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Banana.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Cherries" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Cherries.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Grapes" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Grapes.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Lemon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Lemon.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Lime" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Lime.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Orange" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Orange.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Pear" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Pear.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Strawberry" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Strawberry.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Watermelon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Watermelon.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SlotMachineSimulator.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E9BC73BC-147F-4508-B834-EE0630922A6D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SlotMachineSimulator</RootNamespace>
<AssemblyName>SlotMachineSimulator</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="mainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="mainForm.Designer.cs">
<DependentUpon>mainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="mainForm.resx">
<DependentUpon>mainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Apple.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Banana.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Cherries.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Grapes.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Lemon.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Lime.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Orange.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Pear.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Strawberry.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Watermelon.bmp" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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namespace SlotMachineSimulator
{
partial class mainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(mainForm));
this.slotPicture1 = new System.Windows.Forms.PictureBox();
this.slotPicture2 = new System.Windows.Forms.PictureBox();
this.slotPicture3 = new System.Windows.Forms.PictureBox();
this.spinButton = new System.Windows.Forms.Button();
this.exitButton = new System.Windows.Forms.Button();
this.amountInsertedTextBox = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.fruitImageList = new System.Windows.Forms.ImageList(this.components);
this.mainMenu = new System.Windows.Forms.MenuStrip();
this.fileMainMenu = new System.Windows.Forms.ToolStripMenuItem();
this.exitFileMainMenu = new System.Windows.Forms.ToolStripMenuItem();
this.editMainMenu = new System.Windows.Forms.ToolStripMenuItem();
this.resetEditMainMenu = new System.Windows.Forms.ToolStripMenuItem();
((System.ComponentModel.ISupportInitialize)(this.slotPicture1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.slotPicture2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.slotPicture3)).BeginInit();
this.mainMenu.SuspendLayout();
this.SuspendLayout();
//
// slotPicture1
//
this.slotPicture1.Image = global::SlotMachineSimulator.Properties.Resources.Watermelon;
this.slotPicture1.Location = new System.Drawing.Point(22, 52);
this.slotPicture1.Name = "slotPicture1";
this.slotPicture1.Size = new System.Drawing.Size(111, 110);
this.slotPicture1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this.slotPicture1.TabIndex = 0;
this.slotPicture1.TabStop = false;
//
// slotPicture2
//
this.slotPicture2.Image = global::SlotMachineSimulator.Properties.Resources.Apple;
this.slotPicture2.Location = new System.Drawing.Point(152, 52);
this.slotPicture2.Name = "slotPicture2";
this.slotPicture2.Size = new System.Drawing.Size(111, 110);
this.slotPicture2.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this.slotPicture2.TabIndex = 1;
this.slotPicture2.TabStop = false;
//
// slotPicture3
//
this.slotPicture3.Image = global::SlotMachineSimulator.Properties.Resources.Grapes;
this.slotPicture3.Location = new System.Drawing.Point(283, 52);
this.slotPicture3.Name = "slotPicture3";
this.slotPicture3.Size = new System.Drawing.Size(111, 110);
this.slotPicture3.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this.slotPicture3.TabIndex = 2;
this.slotPicture3.TabStop = false;
//
// spinButton
//
this.spinButton.Location = new System.Drawing.Point(104, 217);
this.spinButton.Name = "spinButton";
this.spinButton.Size = new System.Drawing.Size(75, 23);
this.spinButton.TabIndex = 3;
this.spinButton.Text = "Spin";
this.spinButton.UseVisualStyleBackColor = true;
this.spinButton.Click += new System.EventHandler(this.spinButton_Click);
//
// exitButton
//
this.exitButton.Location = new System.Drawing.Point(217, 217);
this.exitButton.Name = "exitButton";
this.exitButton.Size = new System.Drawing.Size(75, 23);
this.exitButton.TabIndex = 4;
this.exitButton.Text = "Exit";
this.exitButton.UseVisualStyleBackColor = true;
this.exitButton.Click += new System.EventHandler(this.exitButton_Click);
//
// amountInsertedTextBox
//
this.amountInsertedTextBox.Location = new System.Drawing.Point(200, 191);
this.amountInsertedTextBox.Name = "amountInsertedTextBox";
this.amountInsertedTextBox.Size = new System.Drawing.Size(107, 20);
this.amountInsertedTextBox.TabIndex = 5;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(98, 194);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(96, 13);
this.label1.TabIndex = 6;
this.label1.Text = "Amount Inserted: $";
//
// fruitImageList
//
this.fruitImageList.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("fruitImageList.ImageStream")));
this.fruitImageList.TransparentColor = System.Drawing.Color.Transparent;
this.fruitImageList.Images.SetKeyName(0, "Apple.bmp");
this.fruitImageList.Images.SetKeyName(1, "Banana.bmp");
this.fruitImageList.Images.SetKeyName(2, "Cherries.bmp");
this.fruitImageList.Images.SetKeyName(3, "Grapes.bmp");
this.fruitImageList.Images.SetKeyName(4, "Lemon.bmp");
this.fruitImageList.Images.SetKeyName(5, "Lime.bmp");
this.fruitImageList.Images.SetKeyName(6, "Orange.bmp");
this.fruitImageList.Images.SetKeyName(7, "Pear.bmp");
this.fruitImageList.Images.SetKeyName(8, "Strawberry.bmp");
this.fruitImageList.Images.SetKeyName(9, "Watermelon.bmp");
//
// mainMenu
//
this.mainMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.fileMainMenu,
this.editMainMenu});
this.mainMenu.Location = new System.Drawing.Point(0, 0);
this.mainMenu.Name = "mainMenu";
this.mainMenu.Size = new System.Drawing.Size(417, 24);
this.mainMenu.TabIndex = 7;
this.mainMenu.Text = "menuStrip1";
//
// fileMainMenu
//
this.fileMainMenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.exitFileMainMenu});
this.fileMainMenu.Name = "fileMainMenu";
this.fileMainMenu.Size = new System.Drawing.Size(37, 20);
this.fileMainMenu.Text = "&File";
//
// exitFileMainMenu
//
this.exitFileMainMenu.Name = "exitFileMainMenu";
this.exitFileMainMenu.Size = new System.Drawing.Size(92, 22);
this.exitFileMainMenu.Text = "E&xit";
this.exitFileMainMenu.Click += new System.EventHandler(this.exitFileMainMenu_Click);
//
// editMainMenu
//
this.editMainMenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.resetEditMainMenu});
this.editMainMenu.Name = "editMainMenu";
this.editMainMenu.Size = new System.Drawing.Size(39, 20);
this.editMainMenu.Text = "&Edit";
//
// resetEditMainMenu
//
this.resetEditMainMenu.Name = "resetEditMainMenu";
this.resetEditMainMenu.Size = new System.Drawing.Size(102, 22);
this.resetEditMainMenu.Text = "&Reset";
this.resetEditMainMenu.Click += new System.EventHandler(this.resetEditMainMenu_Click);
//
// mainForm
//
this.AcceptButton = this.spinButton;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(417, 259);
this.Controls.Add(this.label1);
this.Controls.Add(this.amountInsertedTextBox);
this.Controls.Add(this.exitButton);
this.Controls.Add(this.spinButton);
this.Controls.Add(this.slotPicture3);
this.Controls.Add(this.slotPicture2);
this.Controls.Add(this.slotPicture1);
this.Controls.Add(this.mainMenu);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MainMenuStrip = this.mainMenu;
this.Name = "mainForm";
this.Text = "Slot Machine Simulator";
((System.ComponentModel.ISupportInitialize)(this.slotPicture1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.slotPicture2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.slotPicture3)).EndInit();
this.mainMenu.ResumeLayout(false);
this.mainMenu.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.PictureBox slotPicture1;
private System.Windows.Forms.PictureBox slotPicture2;
private System.Windows.Forms.PictureBox slotPicture3;
private System.Windows.Forms.Button spinButton;
private System.Windows.Forms.Button exitButton;
private System.Windows.Forms.TextBox amountInsertedTextBox;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ImageList fruitImageList;
private System.Windows.Forms.MenuStrip mainMenu;
private System.Windows.Forms.ToolStripMenuItem fileMainMenu;
private System.Windows.Forms.ToolStripMenuItem exitFileMainMenu;
private System.Windows.Forms.ToolStripMenuItem editMainMenu;
private System.Windows.Forms.ToolStripMenuItem resetEditMainMenu;
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
/* Program Name: Slot Machine Simulator
* Author: Garritt McCune
* Date: 04/21/14
* Purpose: To simulate the function of a slot machine and determent the payout based on the number of matched fruit.
*/
namespace SlotMachineSimulator
{
public partial class mainForm : Form
{
//store the total payout and total inserted money
private decimal totalAmountInserted;
private decimal totalPayout;
public mainForm()
{
InitializeComponent();
}
private void spinButton_Click(object sender, EventArgs e)
{
//create a variable to store the user's input
decimal amountInserted = 0;
//begin by validating the user's input
if (Decimal.TryParse(amountInsertedTextBox.Text, out amountInserted))
{
//create a random object
Random rand = new Random();
//get the images for the slots at random
int pictureOne = rand.Next(fruitImageList.Images.Count);
int pictureTwo = rand.Next(fruitImageList.Images.Count);
int pictureThree = rand.Next(fruitImageList.Images.Count);
decimal payout;
//add to the total amount inserted to the machine
totalAmountInserted += amountInserted;
//check to see if any of the images match
payout = CheckForMatches(pictureOne, pictureTwo, pictureThree, amountInserted);
//add up the total amount of payout
totalPayout += payout;
//set the images according to the random index generated above
slotPicture1.Image = fruitImageList.Images[pictureOne];
slotPicture2.Image = fruitImageList.Images[pictureTwo];
slotPicture3.Image = fruitImageList.Images[pictureThree];
MessageBox.Show("Your payout: " + payout.ToString("C") + ".");
amountInsertedTextBox.Focus();
amountInsertedTextBox.SelectAll();
}
else
{
//display error and reset focus to the text box
MessageBox.Show("Please enter a valid amount.", "Invalid Amount");
amountInsertedTextBox.Focus();
amountInsertedTextBox.SelectAll();
}
}
private decimal CheckForMatches(decimal slotOne, decimal slotTwo, decimal slotThree, decimal amount)
{
//set the default payout
decimal payout = 0;
//check for any matches
if (slotOne == slotTwo || slotOne == slotThree)
{
if (slotOne == slotTwo && slotOne == slotThree)
{
//if all slots match multiply the amount by three
payout = amount * 3;
}
else
{
//if only two match multiply the amount by two
payout = amount * 2;
}
}
else if (slotTwo == slotOne || slotTwo == slotThree)
{
if (slotTwo == slotOne && slotTwo == slotThree)
{
//if all slots match multiply the amount by three
payout = amount * 3;
}
else
{
//if only two match multiply the amount by two
payout = amount * 2;
}
}
else if (slotThree == slotOne || slotThree == slotTwo)
{
if (slotThree == slotOne && slotThree == slotTwo)
{
//if all slots match multiply the amount by three
payout = amount * 3;
}
else
{
//if only two match multiply the amount by two
payout = amount * 2;
}
}
else
{
//if no matches are found, then the user has won nothing
payout = 0;
}
return payout;
}
private void exitButton_Click(object sender, EventArgs e)
{
//display the total payout and total amount of money inserted
MessageBox.Show(" You inserted a total of " + totalAmountInserted.ToString("C") + ".\n With a total payout of " + totalPayout.ToString("C") + ".", "Slot Machine Stats");
//close the application
Close();
}
private void exitFileMainMenu_Click(object sender, EventArgs e)
{
//display the total payout and total amount of money inserted
MessageBox.Show(" You inserted a total of " + totalAmountInserted.ToString("C") + ".\n With a total payout of " + totalPayout.ToString("C") + ".", "Slot Machine Stats");
//close the application
Close();
}
private void resetEditMainMenu_Click(object sender, EventArgs e)
{
//start by redoing the pictures
//create a random object again
Random rand = new Random();
//get the images for the slots at random
int index = rand.Next(fruitImageList.Images.Count);
int index2 = rand.Next(fruitImageList.Images.Count);
int index3 = rand.Next(fruitImageList.Images.Count);
//set the images according to the random index generated above
slotPicture1.Image = fruitImageList.Images[index];
slotPicture2.Image = fruitImageList.Images[index2];
slotPicture3.Image = fruitImageList.Images[index3];
//display the summary
MessageBox.Show("You inserted a total of " + totalAmountInserted.ToString("C") + ".\n With a total payout of " + totalPayout.ToString("C") + ".", "Slot Machine Stats");
//reset all the counters
totalPayout = 0;
totalAmountInserted = 0;
//clear the form
amountInsertedTextBox.Text = "";
amountInsertedTextBox.Focus();
amountInsertedTextBox.SelectAll();
}
}
}
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