#include "../include/vscreen.h" #include #include #include #include void renderClientScreen(SDL_Renderer* renderer) { SDL_Rect dest; SDL_RenderGetViewport(renderer, &dest); SDL_Rect cell; cell.w = dest.w / VSCREEN_COLUMN_COUNT; cell.h = dest.h / VSCREEN_ROW_COUNT; int row = 0; unsigned char backgroundColor = 0x00; for (int i = 0; i < VSCREEN_ROW_COUNT; i++) { for(int j = 0; j