From 31ea565754de667ec2eb55a5d0c79be06f9914d8 Mon Sep 17 00:00:00 2001 From: Garritt McCune Date: Tue, 14 Dec 2021 21:44:52 +0000 Subject: [PATCH] Minor code cleanup. --- src/main.c | 37 ------------------------------------- 1 file changed, 37 deletions(-) diff --git a/src/main.c b/src/main.c index 048b81b..4c741a1 100644 --- a/src/main.c +++ b/src/main.c @@ -22,31 +22,16 @@ typedef struct { int right; } App; -typedef struct { - int x; - int y; - SDL_Texture *texture; -} Entity; - App app; -Entity player; - void handleInput(void); void cleanup(void); void prepareScene(void); void presentScene(void); -SDL_Texture *loadTexture(char *); -void blit(SDL_Texture *, int, int); int getIndex(int, int, int); int main(int argc, char* args[]) { memset(&app, 0, sizeof(app)); - memset(&player, 0, sizeof(player)); - - player.x = 100; - player.y = 100; - player.texture = loadTexture("text.jpg"); IMG_Init(IMG_INIT_JPG); @@ -86,25 +71,6 @@ int main(int argc, char* args[]) { } } -void blit(SDL_Texture *texture, int x, int y) -{ - SDL_Rect dest; - - dest.x = x; - dest.y = y; - SDL_QueryTexture(texture, NULL, NULL, &dest.w, &dest.h); - - SDL_RenderCopy(app.renderer, texture, NULL, &dest); -} - -SDL_Texture* loadTexture(char *filePath) { - SDL_Texture *texture; - - texture = IMG_LoadTexture(app.renderer, filePath); - - return texture; -} - void cleanup(void) { SDL_DestroyWindow(app.window); SDL_DestroyRenderer(app.renderer); @@ -120,9 +86,6 @@ void handleInput(void) { exit(0); break; case SDL_KEYDOWN: - player.x += 1; - player.y += 1; - break; default: break; }