#include "../includes/io.h" #include "../includes/screen.h" void kmain() { clear_screen(); print_banner(); //draw_rect(20, 5, 50, 7, 0x4, 0xF); draw_rect(0, 5, 5, 13, 0xF, 0x4); draw_rect(5, 8, 10, 10, 0x4, 0xF); draw_rect(10, 5, 15, 13, 0x8, 0x6); draw_rect(20, 5, 25, 7, 0xF, 0x1); draw_rect(20, 8, 25, 13, 0x5, 0x3); set_cursor(0, 14); move_cursor(0, 14); move_cursor(0, 15); draw_s("Test print", 0x8, 0xF); move_cursor(0, 16); draw_s("And now the cursor has been moved to y = 16.", 0x1, 0xF); move_cursor(5, 20); draw_s("Cursor moved over 5 cells and down 4 cells.", 0xF, 0x0); //draw_rect(20, 5, 50, 7, 0x4, 0xF); //draw_rect(20, 5, 50, 7, 0x4, 0xF); //draw_rect(20, 5, 50, 7, 0x4, 0xF); //draw_s("Hello, World!", 2, 9); //row = 2; ///column = 80; //draw_s("And 2nd Row. Now the 3rd row.", 2, 9); asm("hlt"); } void write_screen(unsigned int i, char c, unsigned char fg, unsigned char bg) { char *fb = (char *) 0x000B8000; fb[i] = c; fb[i + 1] = ((fg & 0x0F) << 4) | (bg & 0x0F); } void move(unsigned short pos) { outb(0x3D4, 14); outb(0x3D5, ((pos >> 8 ) & 0x00FF)); outb(0x3D4, 15); outb(0x3D5, pos & 0x00FF); }