Setup a graphics 'driver' of sorts that can display a banner at the top of the screen.
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+8
-32
@@ -1,20 +1,15 @@
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#include "../includes/io.h"
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#include "../includes/kernel.h"
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//char* msg = "Hello, World!";
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#include "../includes/screen.h"
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void kmain()
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{
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draw_s("Hello, World!", 2, 9);/*
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write_screen(0, "k", 2, 9);
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write_screen(2, 'e', 2, 9);
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write_screen(4, 'r', 2, 9);
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write_screen(6, 'n', 2, 9);
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write_screen(8, 'e', 2, 9);
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write_screen(10, 'l', 2, 9);
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write_screen(12, ' ', 2, 9);
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write_screen(14, '3', 2, 9);
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//asm("hlt");*/
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clear_screen();
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print_banner();
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//draw_s("Hello, World!", 2, 9);
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//row = 2;
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///column = 80;
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//draw_s("And 2nd Row. Now the 3rd row.", 2, 9);
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asm("hlt");
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}
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void write_screen(unsigned int i, char c, unsigned char fg, unsigned char bg)
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@@ -31,22 +26,3 @@ void move(unsigned short pos)
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outb(0x3D4, 15);
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outb(0x3D5, pos & 0x00FF);
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}
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void draw_s(char* string, unsigned char fg, unsigned char bg)
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{
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char *video_buffer = 0x000B8000;
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for(int i = 0; i < strlen(string); i++)
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{
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video_buffer[i] = string[i];
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video_buffer[i+1] = ((fg & 0x0f) << 4) | (bg & 0x0F);
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}
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}
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int strlen(char* string)
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{
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int len = 0;
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for(int i = 0; string[i] != '\0'; i++) len++;
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return len;
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}
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