var cellWidth = 50; var frontier = []; var explored = []; var currentNode = {}; var maze = {}; var algo = {}; function setup() { print("hell"); var canvas = createCanvas(400, 400); canvas.parent('sketch-holder'); maze = new Maze(width, height, cellWidth, "Depth"); frameRate(30); } function draw() { background(220); maze.updateMazeDisplay(); if(!maze.mazeGenDone){ maze.buildNextCell(); } else if (maze.mazeGenDone && algo.frontier == undefined){ maze.resetMazeState(); algo = new MazeSolver(maze.grid[0], maze.grid[maze.index(7,7)]); print("Maze generation done"); frameRate(10); } else if (maze.mazeGenDone && algo.frontier.length > 0){ algo.breadthFirstNextCell(maze); } else{ algo.highlightFinalPath(maze); print("Maze search done"); noLoop(); } }