Added more user control over the maze generation.

This commit is contained in:
2020-05-19 13:52:51 -05:00
parent 6e8c700b9b
commit 3c25596a01
2 changed files with 16 additions and 9 deletions
+13 -8
View File
@@ -1,4 +1,3 @@
var cellWidth = 50;
var frontier = [];
var explored = [];
var currentNode = {};
@@ -6,10 +5,16 @@ var maze = {};
var algo = {};
function setup() {
var canvas = createCanvas(500, 500);
canvas.parent('sketch-holder');
maze = new Maze(width, height, cellWidth, "Depth");
frameRate(30);
var canvas = createCanvas(500, 500);
canvas.parent('sketch-holder');
createNewMaze(document.getElementById("cellWidthInput").value);
frameRate(Number(document.getElementById("genFrameRate").value));
}
function createNewMaze(cellWidth){
maze = new Maze(width, height, Number(cellWidth));
}
function draw() {
@@ -24,17 +29,17 @@ function draw() {
maze.resetMazeState();
//maze.updateMazeDisplay();
let selectedAlgo = document.getElementById("searchAlgo").value;
let solvingFramerate = document.getElementById("solvingFrameRate").value;
if(selectedAlgo == "depthFirst")
algo = new DepthFirstSolver(maze.grid[0], maze.grid[maze.index(7, 7)]);
else if(selectedAlgo == "breadthFirst")
algo = new BreadthFirstSolver(maze.grid[0], maze.grid[maze.index(7,7)]);
//else if(selectedAlgo == "a*")
print("Maze generation done");
frameRate(10);
frameRate(Number(solvingFramerate));
}
else if (maze.mazeGenDone && algo.frontier.length > 0){
//algo.breadthFirstNextCell(maze);
algo.solve(maze);
}
else{