Trying to port some of the code into objects to clean up the sketch.js file.
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class Maze{
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constructor(mazeWidth, mazeHeight, cellWidth){
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this.columns = floor(mazeWidth / cellWidth);
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this.rows = floor(mazeHeight / cellWidth);
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this.width = mazeWidth;
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this.height = mazeHeight;
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this.cellWidth = cellWidth;
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this.workingStack = [];
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this.currentCell = {};
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this.grid = [];
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for (let y = 0; y < this.rows; y++) {
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for (var x = 0; x < this.columns; x++) {
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this.grid.push(new Cell(x, y, this.cellWidth));
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}
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}
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this.grid[this.index(0,0)].visited = true;
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this.grid[this.index(0,0)].selected = true;
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this.workingStack.push(this.grid[this.index(0,0)]);
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}
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updateMazeDisplay(){
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for (var i = 0; i < this.grid.length; i++) {
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this.grid[i].show();
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}
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}
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buildNextCell(){
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//Build the maze
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this.currentCell = this.workingStack.pop();
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//currentCell.visited = true;
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let nextCell = getNeighbors(this.currentCell);
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if(nextCell){
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this.workingStack.push(this.currentCell);
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currentCell.Selected = false;
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currentCell.visited = true;
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nextCell.visited = true;
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nextCell.selected = true;
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removeWalls(currentCell, nextCell);
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this.workingStack.push(nextCell);
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}
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else
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this.workingStack.pop();
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this.currentCell.selected = false;
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}
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get mazeGenDone() {
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return this.workingStack.length == 0;
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}
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getNeighbors(cell){
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var visited = [];
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var top = this.grid[index(cell.x, cell.y - 1)];
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var left = this.grid[index(cell.x - 1, cell.y)];
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var bottom = this.grid[index(cell.x, cell.y + 1)];
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var right = this.grid[index(cell.x + 1, cell.y)];
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if (top && !top.visited) {
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visited.push(top);
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}
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if (left && !left.visited) {
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visited.push(left);
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}
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if (right && !right.visited) {
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visited.push(right);
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}
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if (bottom && !bottom.visited) {
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visited.push(bottom);
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}
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if(visited.length == 1)
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return visited[0];
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else if (visited.length > 1)
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return visited[floor(random(0, visited.length))];
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else
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return undefined;
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}
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index(x, y) {
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if (x < 0 || y < 0 || x > this.columns - 1 || y > this.rows - 1) return -1;
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return x + y * this.columns;
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}
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}
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