Files
game-of-life/src/main.c
T

174 lines
4.0 KiB
C

#include "SDL2/SDL.h"
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_hints.h>
#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_mouse.h>
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <stdlib.h>
#include "cell.h"
const int SCREEN_WIDTH = 1280;
const int SCREEN_HEIGHT = 720;
const int CELL_SIZE = 15;
const int MAX_X = SCREEN_WIDTH / CELL_SIZE - 1;
const int MAX_Y = SCREEN_HEIGHT / CELL_SIZE - 1;
typedef struct {
SDL_Window *window;
SDL_Renderer *renderer;
TTF_Font* font;
} App;
typedef struct {
Cell** cells;
int size;
unsigned int capcity;
} CellList;
CellList* GlobalList;
App app;
void Cleanup(void);
void HandleInput(void);
int GetIndex(int x, int y, int columns);
int GetNotSoRandomNumber(int);
int main(int argc, char** argv) {
memset(&app, 0, sizeof(app));
atexit(Cleanup);
if (SDL_Init(SDL_INIT_VIDEO) < 0){
printf("SDL failed: %s\n", SDL_GetError());
return -1;
}
if (TTF_Init() < 0) {
printf("Failed to init TTF: %s\n", TTF_GetError());
return -1;
}
app.font = TTF_OpenFont("/usr/share/fonts/TTF/Hack-Regular.ttf", 14);
if (app.font == NULL) {
printf("Failed to load font\n");
return -1;
}
app.window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (app.window == NULL){
printf("Window creation failed: %s\n", SDL_GetError());
return -1;
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
app.renderer = SDL_CreateRenderer(app.window, -1, SDL_RENDERER_ACCELERATED);
if (app.renderer == NULL) {
printf("Renderer failed: %s\n", SDL_GetError());
return -1;
}
GlobalList = calloc(1, sizeof(CellList));
GlobalList->cells = calloc(GetIndex(MAX_X, MAX_Y, MAX_X), sizeof(Cell*));
GlobalList->capcity = GetIndex(MAX_X, MAX_Y, MAX_X);
GlobalList->size = 0;
SDL_Rect* rect = malloc(sizeof(SDL_Rect));
rect->h = CELL_SIZE;
rect->w = CELL_SIZE;
// rect->x = 0;//MAX_X * CELL_SIZE;
// rect->y = 0;//MAX_Y * CELL_SIZE;
// Cell* cell = CreateCell(*rect);
while(1){
HandleInput();
SDL_Delay(128);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 255);
SDL_RenderClear(app.renderer);
SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
for(int i = 0; i < GlobalList->capcity; i++) {
if (GlobalList->cells[i] == NULL) continue;
Cell* cell = GlobalList->cells[i];
rect->x = cell->x * CELL_SIZE;
rect->y = cell->y * CELL_SIZE;
SDL_RenderFillRect(app.renderer, rect);
}
// rect->x += CELL_SIZE;
// rect->y += CELL_SIZE;
// if (rect->x / CELL_SIZE > MAX_X) rect->x = 0;
// if (rect->y / CELL_SIZE > MAX_Y) rect->y = 0;
// SDL_RenderFillRect(app.renderer, rect);
SDL_RenderPresent(app.renderer);
}
//free(cell);
}
void Cleanup(void) {
SDL_DestroyWindow(app.window);
SDL_DestroyRenderer(app.renderer);
TTF_CloseFont(app.font);
TTF_Quit();
SDL_Quit();
}
void Thing(int x, int y) {
x = x / CELL_SIZE;
y = y /CELL_SIZE;
if (GlobalList->cells[GetIndex(x, y, MAX_X)] == NULL) {
GlobalList->cells[GetIndex(x, y, MAX_X)] = CreateCell(x, y);
GlobalList->size++;
}
else {
printf("Cell already at [%d, %d]\n", x, y);
}
}
void HandleInput(void) {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
exit(0);
break;
case SDL_MOUSEBUTTONDOWN:
if (event.button.button == SDL_BUTTON_RIGHT) exit(0);
else Thing(event.button.x, event.button.y);
case SDL_KEYDOWN:
default:
break;
}
}
}
int GetIndex(int x, int y, int columns) {
return x + y * columns;
}
int GetNotSoRandomNumber(int max) {
return rand() % (max + 1);
}