#ifndef CELL_H #define CELL_H #include typedef enum { Alive, Dead } State; typedef struct { int x; int y; } Point; typedef struct cell { // Point TopLeft; // Point Top; // Point TopRight; // Point Left; // Point Right; // Point BottomLeft; // Point Botttom; // Point BottomRight; int living; State Status; int y; int x; } Cell; Cell* CreateCell(int x, int y); void UpdateCell(Cell*); #endif