Added the skeleton for the machine types.
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#ifndef ELF_MACHINE_TYPES_H
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#define ELF_MACHINE_TYPES_H
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typedef enum ELFMachine
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{
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EM_None = 0,
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EM_M32 = 1, //AT&T WE 32100
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EM_Sparc = 2,
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EM_386 = 3,
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EM_68k = 4,
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EM_88k = 5,
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EM_860 = 7,
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EM_MIPS = 8,
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EM_X86_64 = 0x3E
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} ELFMachine;
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void GetELFMachineTypeText(ELFMachine type, char buffer[256]);
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#endif
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