\documentclass{book}
\usepackage{tikz}

\title{Unnamed Machine}
\author{A Very Terrible 16-bit Machine}

\begin{document}
	\maketitle
	\tableofcontents
	\chapter{Overview}
	\section{Introduction}
	\section{Registers}
	The following are the general purpose registers that can be used.
	\begin{itemize}
		\item[] R1
		\item[] ...
		\item[] R8
	\end{itemize}
	\section{Memory Model}
	Memory will be implicitly mapped I/O. The bottom 3201 bytes of memory will be reserved for the keyboard input and graphics.
	A single byte is reserved for the keyboard's input. The current key will be stored in byte 0xF37E, with the most significant bit being a flag indicating that the keyboard 
	is ready to be read from. This means that the character encoding is actually 7 bits.
	Video memory starts at 0xF37F (62335 decimal), and every byte represents an ASCII character in monochrome.
	\begin{figure}
		\centering
		\begin{tikzpicture}
			\fill[gray!5] (0,0)rectangle(5,10);
			%\draw (0,10) .. controls (-2,6) and (-2,4) .. (0,1);
			%\draw (0,10) arc (0:180:3cm);
			\draw (0,10) -- (5,10);
			\draw (0,1) --  node[above] {Video 0xF37F} (5,1);
			\draw (0,0) -- (5,0);
			\node[label=right:Top 0x0000] at (5,10) {};
			\node[label=right:Bottom 0xFFFF] at (5,0) {};
		\end{tikzpicture}
		\caption{Memory Layout}
	\end{figure}
	\chapter{ISA}
	\section{COPY}
	\section{CMP}
\end{document}
