Marked as 'AdvertsingProfitControl v 0.9.5' by its folder name. Renamed some database class files, and added a new form to modify existing records.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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</configuration>
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Generated
+107
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namespace StringInputParseTester
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.inputTextBox = new System.Windows.Forms.TextBox();
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this.outputTextBox = new System.Windows.Forms.TextBox();
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.richTextBoxOutput = new System.Windows.Forms.RichTextBox();
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this.SuspendLayout();
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//
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// inputTextBox
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//
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this.inputTextBox.Location = new System.Drawing.Point(22, 79);
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this.inputTextBox.Margin = new System.Windows.Forms.Padding(6);
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this.inputTextBox.Name = "inputTextBox";
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this.inputTextBox.Size = new System.Drawing.Size(473, 29);
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this.inputTextBox.TabIndex = 0;
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//
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// outputTextBox
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//
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this.outputTextBox.Location = new System.Drawing.Point(22, 220);
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this.outputTextBox.Margin = new System.Windows.Forms.Padding(6);
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this.outputTextBox.Name = "outputTextBox";
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this.outputTextBox.Size = new System.Drawing.Size(473, 29);
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this.outputTextBox.TabIndex = 1;
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(22, 291);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(64, 25);
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this.label1.TabIndex = 2;
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this.label1.Text = "label1";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(12, 448);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(64, 25);
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this.label2.TabIndex = 3;
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this.label2.Text = "label2";
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//
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// richTextBoxOutput
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//
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this.richTextBoxOutput.Location = new System.Drawing.Point(22, 173);
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this.richTextBoxOutput.Name = "richTextBoxOutput";
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this.richTextBoxOutput.Size = new System.Drawing.Size(473, 49);
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this.richTextBoxOutput.TabIndex = 4;
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this.richTextBoxOutput.Text = "";
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(11F, 24F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(521, 482);
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this.Controls.Add(this.richTextBoxOutput);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.outputTextBox);
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this.Controls.Add(this.inputTextBox);
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this.Margin = new System.Windows.Forms.Padding(6);
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this.Name = "Form1";
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this.Text = "Form1";
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.TextBox inputTextBox;
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private System.Windows.Forms.TextBox outputTextBox;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.RichTextBox richTextBoxOutput;
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}
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}
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@@ -0,0 +1,339 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace StringInputParseTester
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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inputTextBox.Leave += ExecuteParserCode;
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}
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private string CapitalizeFirstLetter(string word)
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{
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if (string.IsNullOrEmpty(word)) return string.Empty;
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return word.First().ToString().ToUpperInvariant() + string.Join("", word.Skip(1));
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}
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private void ExecuteParserCode(object sender, EventArgs e)
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{
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var adItemText = inputTextBox.Text.Trim();
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//var splitInput = inputTextBox.Text.Split((char[])null, StringSplitOptions.RemoveEmptyEntries);
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var isInsideBrackets = false;
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var isPreviousCharWhiteSpace = false;
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//preserveAcronyms
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var preserveAcronyms = true;
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var cleanedInputString = "";
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var lastnumberStartingIndex = -1;
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//Create an array of brackets to test for, and either balance out or simply ignore.
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char[] openBrackets = {'(', '<', '{', '['};
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char[] closedBrackets = {')', '>', '}', ']'};
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for (var currentCharacter = 0; currentCharacter < adItemText.Length; currentCharacter++)
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{
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//Capitalize the first character in the string and move to the next character.
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if (currentCharacter == 0)
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{
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cleanedInputString += char.ToUpperInvariant(adItemText[0]);
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continue;
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}
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//IF the current character is a whitespace character, mark it as such, add to the temporary string, and move on to the next.
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if (char.IsWhiteSpace(adItemText[currentCharacter]))
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{
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//Check for more then one space in a row.
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if (isPreviousCharWhiteSpace)
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{
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//If more then one space is found to be in a row, then ignore it and move onto the next character.
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continue;
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}
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//IF the current character is whitespace, then mark it and move onto the next loop.
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isPreviousCharWhiteSpace = true;
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cleanedInputString += adItemText[currentCharacter];
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continue;
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}
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//IF the current character is an open bracket then mark it so we're inside brackets and move to the next character.
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if (openBrackets.Contains(adItemText[currentCharacter]))
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{
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if (isInsideBrackets)
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{
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//If we are already inside of brackets then don't add anymore to the string just continue.
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continue;
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}
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isInsideBrackets = true;
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//Just gonna force parenthesis for now.
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cleanedInputString += '(';
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continue;
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}
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//IF the current character is a closing bracket then mark it as such and move to the next character (if any).
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if (closedBrackets.Contains(adItemText[currentCharacter]))
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{
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//IF we're not inside brackets then there is an imbalance so discard this parenthesis.
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if (!isInsideBrackets)
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{
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continue;
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}
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//Just gonna force parenthesis for now.
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cleanedInputString += ')';
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lastnumberStartingIndex = -1; //reset
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//Clear the current working word.
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isInsideBrackets = false;
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continue;
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}
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//IF the current character is not a number and the previous character is a white space character
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//then capitalize the current character and add it to the string.
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if (!char.IsNumber(adItemText[currentCharacter]) && isPreviousCharWhiteSpace)
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{
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//Check to see if the character before the whitespace is a number.
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if (char.IsNumber(cleanedInputString[cleanedInputString.Length - 2]))
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{
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var abbreviations = new List<string>();
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var words = new List<string>();
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BuildAbbreviationsAndWordsLists(adItemText, currentCharacter, out abbreviations, out words);
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//Remove the last space if there are any abbreviations or words found.
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if (abbreviations.Count > 0 || words.Count > 0)
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{
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cleanedInputString = cleanedInputString.Remove(cleanedInputString.Length - 1, 1);
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}
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//Begin checking to see how to place these items back into the final string.
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if (abbreviations.Count >= 1 && words.Count == 0)
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{
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if (!isInsideBrackets)
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{
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cleanedInputString += abbreviations[0] + ")";
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if (lastnumberStartingIndex != -1)
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{
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cleanedInputString = cleanedInputString.Insert(lastnumberStartingIndex, "(");
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}
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}
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else
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{
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cleanedInputString += abbreviations[0] + ")";
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}
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break;
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}
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if (abbreviations.Count >= 1 && words.Count == 1)
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{
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cleanedInputString += abbreviations[0] + " " + words[0];
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//Clear all braces since this format doesn't allow for braces in this set up.
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cleanedInputString = cleanedInputString.Replace("(", "");
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break;
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}
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if (abbreviations.Count >= 0 && words.Count >= 1)
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{
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if (abbreviations.Count != 0)
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{
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cleanedInputString += abbreviations[0];
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}
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cleanedInputString = words.Aggregate(cleanedInputString, (current, word) => current + (" " + word));
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//Clear all braces since this format doesn't allow for braces in this set up.
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cleanedInputString = cleanedInputString.Replace("(", "");
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break;
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}
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}
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//Check to see the length of the string and determine if the word with the number needs to be capitalized.
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cleanedInputString += char.ToUpperInvariant(adItemText[currentCharacter]);
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}
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//However, if the current character is not a number but the previous character is NOT a white space character
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//then run a few checks before adding it to the string.
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else if (!char.IsNumber(adItemText[currentCharacter]) && char.IsLetter(adItemText[currentCharacter]))
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{
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//IF the previous character is a number...
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if (char.IsNumber(cleanedInputString[cleanedInputString.Length - 1]))
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{
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//Check to see the length of the string and determine if the word with the number needs to be capitalized.
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var abbreviations = new List<string>();
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var words = new List<string>();
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BuildAbbreviationsAndWordsLists(adItemText, currentCharacter, out abbreviations, out words);
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//Check to see if braces are necessary for the format we're going for.
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if (abbreviations.Count >= 1 && words.Count == 0)
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{
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if (!isInsideBrackets)
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{
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cleanedInputString += abbreviations[0] + ")";
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if (lastnumberStartingIndex != -1)
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{
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cleanedInputString = cleanedInputString.Insert(lastnumberStartingIndex, "(");
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}
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}
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else
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{
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cleanedInputString += abbreviations[0] + ")";
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}
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break;
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}
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if (abbreviations.Count >= 1 && words.Count == 1)
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{
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cleanedInputString += abbreviations[0] + " " + words[0];
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//Clear all braces since this format doesn't allow for braces in this set up.
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cleanedInputString = cleanedInputString.Replace("(", "");
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break;
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}
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if (abbreviations.Count >= 0 && words.Count >= 1)
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{
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if (abbreviations.Count != 0)
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{
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cleanedInputString += abbreviations[0];
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}
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cleanedInputString = words.Aggregate(cleanedInputString, (current, word) => current + (" " + word));
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//Clear all braces since this format doesn't allow for braces in this set up.
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cleanedInputString = cleanedInputString.Replace("(", "");
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break;
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}
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}
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else if (char.IsLetter(adItemText[currentCharacter - 1]))
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{
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cleanedInputString += char.ToLowerInvariant(adItemText[currentCharacter]);
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}
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}
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//IF a number is found, and we're not inside brackets, check to see if there is an opening parenthesis and if there aren't create one.
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if (char.IsNumber(adItemText[currentCharacter]))
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{
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cleanedInputString += adItemText[currentCharacter];
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if (lastnumberStartingIndex == -1)
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{
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lastnumberStartingIndex = cleanedInputString.Length - 1; //This is index based.
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}
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}
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//Check for any allowed punctuation.
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if (adItemText[currentCharacter] == '\'')
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{
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cleanedInputString += adItemText[currentCharacter];
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}
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//Check if the previous character is an "'".
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else if (cleanedInputString[cleanedInputString.Length - 1] == '\'')
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{
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cleanedInputString += adItemText[currentCharacter];
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}
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//Since whitespace booleans are handled above, set the boolean for white spaces false.
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//IF we've made it this far that means the current character is not a white space character.
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isPreviousCharWhiteSpace = false;
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//IF we're at the end of the string and we're inside brackets then balance out the open bracket.
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if ((currentCharacter + 1) == adItemText.Length && isInsideBrackets)
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{
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cleanedInputString += ')';
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}
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}
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outputTextBox.Text = cleanedInputString;
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}
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/// <summary>
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/// Determines whether or not a string is an abbreviation or a word.
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/// A word is defined as being at least three (3) characters long and having
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/// at least one (1) vowel. Where as an abbreviation is defined as less then
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/// three (3) characters long or being exactly three characters long but having
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/// zero (0) vowels.
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/// </summary>
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/// <param name="text">The string to determine whether or not its a word.</param>
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/// <returns></returns>
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private bool IsWord(string text)
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{
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if (string.IsNullOrEmpty(text)) return false;
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var isWord = true;
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//Most abbreviations do not have vowels in them so check to see if the "abbreviation"
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//isn't just a short word like "Box", as opposed to "lbs".
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char[] vowels = {'a', 'e', 'i', 'o', 'u', 'y'};
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//Count the number of vowels the word has.
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var vowelCount = text.Count(x => vowels.Contains(x));
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//IF the string is exactly three (3) characters long and has more then zero (0) vowels then it is considered a word.
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if (text.Length == 3 && vowelCount == 0)
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{
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isWord = false;
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}
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else if (text.Length < 3)
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{
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isWord = false;
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}
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//Return the verdict.
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return isWord;
|
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}
|
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private void BuildAbbreviationsAndWordsLists(string adItemText, int startingIndex, out List<string> abbreviations,
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out List<string> words, bool preserveAcronyms = true)
|
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{
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abbreviations = new List<string>();
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||||
words = new List<string>();
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var currentWorkingString = "";
|
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//Starting at the next character, spin through and find all words or abbreviations that are separated by white space.
|
||||
for (var i = startingIndex; i < adItemText.Length; i++)
|
||||
{
|
||||
//If the current character is a letter and if so add it to the current working string.
|
||||
if (char.IsLetter(adItemText[i]))
|
||||
{
|
||||
currentWorkingString += adItemText[i];
|
||||
}
|
||||
//Check for the current character being a white space, showing the end of a word or abbreviation.
|
||||
else if (char.IsWhiteSpace(adItemText[i]))
|
||||
{
|
||||
//Block against null values from messing things up.
|
||||
if (string.IsNullOrEmpty(currentWorkingString)) continue;
|
||||
//The end of what ever word we were on has been reached, so check to see what the string is.
|
||||
if (IsWord(currentWorkingString))
|
||||
{
|
||||
words.Add(currentWorkingString);
|
||||
}
|
||||
else
|
||||
{
|
||||
abbreviations.Add(currentWorkingString);
|
||||
}
|
||||
//Clear the current working string to start on the next.
|
||||
currentWorkingString = "";
|
||||
}
|
||||
//Run a check to see if this is the last character in the string.
|
||||
if ((i + 1) != adItemText.Length) continue;
|
||||
//The end of whatever word we were on has been reached, so check to see what the string is.
|
||||
if (IsWord(currentWorkingString))
|
||||
{
|
||||
words.Add(currentWorkingString);
|
||||
}
|
||||
else
|
||||
{
|
||||
abbreviations.Add(currentWorkingString);
|
||||
}
|
||||
}
|
||||
//Clean the cases of the abbreviations and words.
|
||||
for (var i = 0; i < abbreviations.Count; i++)
|
||||
{
|
||||
//If preserve acronyms is set to true then just leave the cases of the abbreviations alone.
|
||||
if (!preserveAcronyms)
|
||||
{
|
||||
abbreviations[i] = abbreviations[i].ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < words.Count; i++)
|
||||
{
|
||||
words[i] = words[i].ToLowerInvariant();
|
||||
words[i] = CapitalizeFirstLetter(words[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public string FormatShit(string inputString)
|
||||
{
|
||||
var finalString = "";
|
||||
var workingText = "";
|
||||
//The (char[])null avoids creating a new object in memory.
|
||||
var splitInput = inputString.Split((char[])null, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
foreach (var text in splitInput)
|
||||
{
|
||||
//Clear the working text to start building the next one to test.
|
||||
workingText = "";
|
||||
foreach (var character in text)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return finalString;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace StringInputParseTester
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("StringInputParseTester")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("StringInputParseTester")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("2663661b-3d90-4d42-b05e-8038923a2891")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace StringInputParseTester.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
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||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("StringInputParseTester.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<root>
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<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
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||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
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||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
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</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
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<xsd:attribute name="alias" type="xsd:string" />
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||||
<xsd:attribute name="name" type="xsd:string" />
|
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</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
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<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
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<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
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<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace StringInputParseTester.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
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||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
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||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
@@ -0,0 +1,90 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{2663661B-3D90-4D42-B05E-8038923A2891}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>StringInputParseTester</RootNamespace>
|
||||
<AssemblyName>StringInputParseTester</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
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<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
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<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
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|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
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|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
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|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
||||
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
</assembly>
|
||||
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|
||||
C:\Users\glmcc\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\bin\Debug\StringInputParseTester.exe.config
|
||||
C:\Users\glmcc\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\bin\Debug\StringInputParseTester.exe
|
||||
C:\Users\glmcc\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\bin\Debug\StringInputParseTester.pdb
|
||||
C:\Users\glmcc\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.csprojResolveAssemblyReference.cache
|
||||
C:\Users\glmcc\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.Form1.resources
|
||||
C:\Users\glmcc\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.Properties.Resources.resources
|
||||
C:\Users\glmcc\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.csproj.GenerateResource.Cache
|
||||
C:\Users\glmcc\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.exe
|
||||
C:\Users\glmcc\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.pdb
|
||||
C:\Users\Crypto\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\bin\Debug\StringInputParseTester.exe.config
|
||||
C:\Users\Crypto\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\bin\Debug\StringInputParseTester.exe
|
||||
C:\Users\Crypto\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\bin\Debug\StringInputParseTester.pdb
|
||||
C:\Users\Crypto\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Crypto\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.Form1.resources
|
||||
C:\Users\Crypto\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.Properties.Resources.resources
|
||||
C:\Users\Crypto\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.csproj.GenerateResource.Cache
|
||||
C:\Users\Crypto\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.exe
|
||||
C:\Users\Crypto\Documents\Visual Studio 2015\Projects\AdvertsingProfitControl\StringInputParseTester\obj\Debug\StringInputParseTester.pdb
|
||||
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Reference in New Issue
Block a user