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How to use the LibIRD library
LibIRD was originally made for creating reproducible, redump-style IRDs when dumping PS3 discs with MPF. If you wish to integrate LibIRD into your own application, the following are some examples.
Reproducible, redump-style IRDs
The standard way of generating a reproducible, redump-style IRD is with a redump ISO file and a redump key file (e.g. http://redump.org/disc/28721/key/):
byte[] discKey = File.ReadAllBytes("./game.key");
IRD ird = new ReIRD("./game.iso", discKey);
Alternatively, the disc key can be extracted from a GetKey log file obtained from a PS3 (or when dumping using ManaGunZ)
IRD ird = new ReIRD("./game.iso", "./game.getkey.log");
Custom IRDs
Functionality is also provided for creating IRDs with a custom disc key, disc ID, and PIC:
byte[] discKey = new byte[16];
byte[] discID = new byte[16];
byte[] PIC = new byte[115];
// Set vars to desired values
IRD ird = new IRD("./game.iso", discKey, discID, discPIC);
As before, a GetKey log file can also be used with an ISO to create a custom IRD, with the disc key, disc ID, and PIC all being extracted from the log file (rather than just the key for redump-style IRDs).
IRD ird = new IRD("./game.iso", "./game.getkey.log");
Finally, an existing IRD file can be read to create an IRD:
IRD ird = IRD.Read("./game.ird")
An IRD can be then be tweaked, its fields printed, and written to a new IRD:
ird.UID = 0x9F1A51D8;
ird.Print();
ird.Write("game2.ird");